Race Ability Scores Modifiers

<br />Why do Race Ability Scores Modifiers have to equal a balance of 0 when creating characters?<br />(except Humans, I think they get a +5 to any one ability match)<br /><br />I noticed that if a race has a +5 to say STR/STA they get a -5 to say....uhm... PER/LDR. <br />You could call them offsets as well.<br /><br />Take the new race <b>Weren </b>for example:<br />&lt;&lt;lightgraybox,200px,*&gt;&gt;<table border="0" cellpadding="3" width="250"><tbody><tr style="background-color: #000000" align="center"><td colspan="2"><b><font color="#ffffff"> Weren Ability Score</font>s</b></td></tr><tr style="background-color: #ffffff" align="center"><td align="left">STR/STA <br /></td><td align="left">+10 <br /></td></tr><tr><td align="left" valign="top">DEX/RS</td><td align="left" valign="top">-5<br /></td></tr><tr style="background-color: #ffffff" align="center"><td align="left" valign="top">INT/LOG</td><td align="left" valign="top">+0<br /></td></tr><tr><td align="left" valign="top">PER/LDR </td><td align="left" valign="top">-5<br /></td></tr></tbody></table>&lt;&lt;/&gt;&gt;<br />...just curious<br /><br /><i>Caveat</i>: For the most part, looking at race ability modifiers I can see a balance with the exception of Yazirians, it seems most material reads, &quot;There are two BIG Yaz's in the corner watching you.&quot; Seems like there always treated as big and grumpy. Grumpy is a skill, ask me I know.

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