Variations welcome?

<p>I'd like to help with this project, or a variation on its theme.  If the ideas I put forward below aren't something you're interested in pursuing for this project, would you (or anyone else) be interested in helping me start a different project?<br /><br />1) What about multiplayer games?  Not only for multiple players to divide up the ships of two adversaries, but multiple adversaries (e.g. Streel v. Pirates v. PGC)<br />2) What about single-player games?  This would obviously involve some sort of AI.  But it wouldn't have to be too difficult to set up various if-then clauses.  For example, a Sathar destroyer could be programmed to attack the nearest or most damaged target within range, and its movements could be programmed to seek out those targets or targets with prioritized values (e.g. in Scenario 1 of the Basic KH rulebook, the destroyer would first attempt to destroy the UPFB Doliin Bay).  The AI tactics could also change when certain preset conditions are met, such as turning tail and running when HP drops below 25%.  Various difficulty settings could be made by changing the tactics of the AI, by increasing the probability of successful attacks, or by variations on the initial conditions (distance btw opponents, initial speed, etc).  I don't think it would have to be chess-like in complexity...  <br /><br />But then again, I'm not a coder. <img border="0" src="/modules/tinymce/tinymce/jscripts/tiny_mce/plugins/emotions/images/smiley-frown.gif" alt="Frown" title="Frown" /> However, I'm willing to learn if you point me in the right direction (online resources, books, etc). </p>

Pinned
Off
Locked
Off