I want to hear from everyone on this one.<br /><br />I introduced a universal vehicle size system in my article Starflight in <a href="/node/271" target="_blank">SFman issue #5</a>, and modified in <a href="/node/1580" target="_blank">SFman #7</a>. I have presented a more comprehensive version in the <a href="/node/320" target="_blank">25th Anniversary Edition Rulebook</a> (AER) in <a href="/node/354" target="_blank">Section 6: Transportation</a>. Some like it, while others suggest a decimal system, decimals representing the smaller classes. While I prefer a decimal system myself, it would require several changes, including moving the number of dice rolled up by 10 (adding an extra 0 to the end) for KH sizes. Not only would this require a comprehensive rewrite to accommodate, it would also be foreign in operation, despite just a single digit change. With the frame vs. hull size, the frame sizes look identical to the hull size and the math is calculated exactly the same, granting the frame sizes a more finite scale. All one has to do to battle between the sizes is divide damage from frame size vehicles by 10 rounded down and then multiply the damage from hull size vessels by 10.<br /><br />Another difference is that the frame size vs. hull size system replaces hull sizes 1 and 2 with the range of size F5-F9 for hull size 1 and F10-F12 for hull size 2 vehicles, which was its purpose to begin with. I'm not sure how this would work for the decimal system.<br /><br />The reason I created the F sizes was to make up for the fact that the hull sizes 1 and 2 don't allow much variety of weapons or purpose. However, instead of providing a civilian class and a military class to the frame sizes in the Starflight article, I expressed the difference through size alone with the ability to use vehicle armor plating. So I guess the size differences could still be defined in the decimal system through civilian and military construction differences. You just wouldn't have the same freedom to add armor and other features as you would with the frame sizing.<br /><br />I currently have it showing civilian and military for the frame sizing, so as you can see, it's versatile to be done either way, at least for frame sizes, though I'm not sure how better customization could be acheived with the decimal system, as you would have to use the civilian as the base, and at some point you switch from being able to add armor to having the armor and durabilty of a military ship. Additionally, the KH rules don't seem to allow for turning a civilian ship into a military ship. If I'm mistaken, be sure to let me know how it's done.
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