<p>So, I'm looking at figuring out costs of ships, and a few questions:<br /><br /> * Missiles & Computers: does it really state that for each ICM ($2,000) I need to buy a $12,000 program? And a computer? Or is this just for the launcher? Same Q for Seeker, Assault Rocket, Torpedo, ....<br /><br /> * Hull Points: what do folks use for cost to increase above 5 HP per HS of 'standard' civilian ships? I see Shadow Shacks rules of each +1 HP per HS doubles the hull cost. 100,000 per HS for a hull with 6HP/HS, 200,000 per HS for 7HP/HS, and 400,000 per HS for 8HP/HS (different levels needed to get different 'canon' HP for ships -- Fighter has 8 HP/HS, Assault Scout 5, Light Cruiser 6....<br /><br /> * Is it just me who thinks it odd that weapons are so cheap compared to the hull and engines? Anyone ever think about multiplying Weapon/Defense costs by 5 or 10 ? <br /><br /> * Streamlining costs -- was this in the books anywhere? I've gone with 10% increase cost / space usage...</p><br /><p> * What am I forgetting to ask? ;-)<br /><br /><br /><br /><br /><br /><br /> <br /><br /></p>
- Log in to post comments