A couple of thoughts on Character Gen:<br /> * Fixed Ability Totals (aka, point buy) for attributes? (as per optional rules in the Digitally Remastered docs) Keeps everyone on the same page in terms of general character attributes, and attributes are even more important in Basic than in advanced... (see below for text from Digitally Remastered)<br /><br /> * As the primary intent seems to be streamlined play, add in some 'advanced' character gen options such as splitting attribute pair values? (move from one to the other?) Add a little more variety without complicating game play....<br /><br />From the Digitally Remastered Alpha Dawn Optional Rules:<br />"<br /><b>Fixed Ability Total</b><br />This is another option, for those players tired of<br />rolling crappy while the person to their left gets a<br />hand full of 65’s.<br /><br />This option balances one character against the<br />others, makes sure no one person gets so lucky that<br />his abilities cause him to dominate play.<br />Simply allot 180 points among all four ability score<br />pairs. You can still personalize the scores after,<br />making sure not to shift more than 10 points from<br />one ability to its matched pair. Remember that no<br />ability can start higher than 70 before applying<br />racial adjustments.<br /><br />Referees can change this total to have more or less<br />heroic player characters, referring to the following<br />table.<br /><br /><table border="0"><tbody><tr><td>Power Level </td><td>Points <br /></td></tr><tr><td> Realistic</td><td> 180</td></tr><tr><td> Heroic</td><td> 200</td></tr><tr><td> Legendary</td><td> 250</td></tr></tbody></table><br />"<br />
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