PSA bonuses

<p>So let's hear what you'd like to see in this area. I mentioned a basic guideline of +5/10/15 depending on simplicity/complexity of situations, with the Military PSA being up in the air at the moment...I was going to introduce artillery grade weapons (heavy laser, rocket launcher, recoilless rifle) and give a -10 penalty when using, obviously a PSA:Mil can negate that one. Perhaps allow the +5/10/15 to apply for extreme/long/medium ranges as well, with the premise that anyone can fire a weapon at shorter ranges but it takes training to hit targets farther away. <br /><br />Anyone that's taken a CCW class can provide testimony to that one...the final test consists of two sets of six shots at 3 yards, 2 more six shot sets at 7 yards, and two six shot sets at 12 or 15 yards and pretty much everyone passes, because everyone scores well at the 3 and 7 yard sets to offset the less accurate 12/15 yard set.</p><br /><p>Technical skill resolutions for the most part should rely on the character's LOG score, Medical could rely on INT, and PsychoSocial could fall under PER checks with the modifiers. Non PSA characters can attempt resolutions at half that with no bonus.<br /><br />Input?</p>

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