Looking for input on a streamlined vehicle ruleset. Perhaps split them off into categories like Ground Cycle/Car/Transports, Hover Cycle/Car/Transports, Explorers (light, standard, and heavy duty) etc and having minor performance differences between them. Perhaps keep the performance levels similar in each category (like the weapon ranges) and merely offer bonuses and penalties for each type? For example a hover vehicle can have a higher top speed (due to less friction) but lower turn or deceleration speeds (due to lack of traction) in comparison to the ground counterparts.
Pinned
Off
Locked
Off
- Log in to post comments