Non-Alignment

I'm personally opposed to the inclusion of alignment in Star Frontiers
mechanics, so I'd like to give my thoughts on how to avoid the use
of alignment in a spell-casting game.<br />
<br />
You can use descriptions to overcome the absence of alignment:<br /><br />Detect/Deport (Dispel)/Protection/Magic Circle:<br />
Chaos -&gt; Lawless Being<br />Evil -&gt; Malevolent Being<br />Good -&gt; Benevolent Being<br />Law -&gt; Lawful Being<br /><br />However, I'd prefer something more subtle, as it pretty much covers the gammut:<br />
<br />
Detect/Deport/Protection/Magic Circle:<br />
- Etherial Beings (Plains-summoned)<br />
- Demons<br />
- Angels<br />
- Opponents<br />
<br />
As far as summoning, you could call it &quot;Summon Ally&quot;, &quot;Summon
Creature&quot;, &quot;Summon Plant&quot;. The level of the ally or monster that can be
summoned from another plane or demon or angel depends on the level of
the spell, and the caster must be familiar with the realm from which
they come (that is, using magic dependent on them). The ally must have
a vested interest in either backing the caster or fulfilling the
particular request. Gods cannot be summoned, but can be <i>entreated</i>, but whether they respond is based upon their own whims.<br />

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