Okay, once again I find myself talking on a subject I care nothing about, but which occurs to me while I was reading something else (Believe me, when I get these ideas, they come to me all at once in a split second flash).<br /><br />I was thinking that the types of magic users could be defined by the type of magic they use. In fact, you could make it in the tradition of Star Frontiers in that they can specialize in one type of magic, but be able to use other forms of magic at a disadvantage. I believe you have 2 or 3 of these in your document, but I thought of several others. Here are the types I was thinking of:<br /><b><br />Plains Magic</b> - acquired by tapping into a portal to a different plain<br /><br /><b>Spiritual Magic</b> (holiness) - acquired through prayer<br /><br /><b>Necromantic Magic</b> (wickedness) - granted by the dead and demons<br /><br /><b>Nature Magic</b> - acquired through nature worship<br /><br /><b>Prestidigitation</b> - Illusions and trickery (modern magic)<br /><br /><b>Signs Magic</b> - Use of signs and symbols to produce effects<br /><br /><b>Alchemy</b> - Use of chemical reactions and elemental trade<br /><br />You might even show how these types of magic can be combined to perform more effective magic, and also have some spells that can be used by more than one.<br /><br />Also, you don't have to call them by the traditional names of "sorcerer", "wizard", "magician", "illusionist", "druid", "necromancer", "alchemist", "cleric", etc. You can give them any name you like that sounds cool. But, of course, it's your project, so do as you like.
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