Racial Roles

I was thinking of designing an image for the front page of Fantasy Frontiers when I realized that Vrusk are exactly like Satyrs, so would have a bow for weapon. In fact, their hands are perfect for bows. So what role do the other races fill?<br /><br />Well, I see Yazirians as strictly unique, not matching any race. Also, they have a good rich history in current canon. Their weapon of choice is the zethra, a disc held with a chainmail glove. This is sufficient for the game, I think.<br /><br />Dralisites, shapeshifters. Take advantage of that. Maybe with a little magic help, they can appear like anyone.<br /><br />Ifshnits = dwarfs. SmootRK doesn't seem to be a fan of this idea, but I'd just like to keep it out there. I am currently recreating their image for the 25th Anniversary Edition Rulebook. I think you'll like it. They don't look as much like dwarfs as Zeb's did, but they look like a unique race now that would be a great replacement for dwarfs, I think.<br /><br />Humma. Again, this is not a favorite of many. But again, I'm reinventing their image. Still kangaroo-like (can't avoid it, because of the detailed description), but they look more alien the way I'm drawing them. They're another race that can't be compared. I think I can help flesh them out and make them more interesting.<br /><br />Osakar are a great oracle-type race, and the way I'm drawing them gives them dignity and makes them more alien. They're supposed to resemble scaly plants, not snakes.<br /><br />The Mechanon is the hard one to fit in, but they can. They're like man-sized metal golems that come in a variety of shapes according to caste and duty. Caste and duty are an excellent fit to a medieval environment.<br /><br />Zeb races are not currently popular, but I have a plan outlined that will make them not just more popular than previously, but the favorites of many. Don't pass judgment too quickly until you see the stuff I put together for the rulebook.

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