Grumm-Buhl Skreed

Race
Human
Gender
Male
Age
34
Handedness
Right
Height
1.1m
Weight
30kg
Strength (STR)
55
Stamina (STA)
65
Dexterity (DEX)
60
Reaction Speed (RS)
50
Intuition (INT)
35
Logic (LOG)
35
Personality (PER)
50
Leadership (LDR)
40
Initiative Modifier (IM)
5
Punching Score (PS)
3
Ranged Weapons (RW)
30
Melee Weapons Modifier (MW)
30
Racial Ability Improvement
0
Primary Skill Area
Military
Beam Weapons
6
Melee Weapons
6
Projectile Weapons
6
Robotics
2
Technician
4
Portrait
Equipment

SkeinSuit<div>Albedo Screen w/50SEU PowerBeltPack</div><div>Laser Pistol w/4 20SEU PowerClips</div><div>Automatic Pistol w/4 20r BulletClips</div><div>StunStick w/<span style="line-height: 16.9px">20SEU PowerClip</span></div><div><br /></div><div><br /></div><div><br /></div><div><b><u>KH SKILLS</u></b></div><div><div>Energy Gunner (2) </div><div>Engineer (1) </div></div>

Background

<div>Grumm-Buhl is a Rim transplant from Capella who started his career as a delinquent. Trouble was something that had little difficulty in following him, as a youth he was constantly caught in various mischievous acts of theft. He was reformed and began a professional career as a ship's trooper in Faire and later as a reserve engineer aboard a Capellan merchant ship. The vessel made its way into the Frontier and Grumm-Buhl opted to stay behind. </div><div><br /></div><div>He eventuially found work on the Dark Tramp and made the most unlikeliest of friends with, of all the possible shipmates, Karak. The two are polar opposites yet the camaraderie was almost instant. Of course it also helps that he can make his way into those tight spots that Karak would never dream of crunching into!</div>