<strong>Twinsuit</strong><br />A Twinsuit is a special combat uniform,<br />made exclusively for the crew of the<br />SilverTwin modules. They are fitted to<br />the team members, with no chance of<br />them being usable any other being. The<br />methods of creating Twinsuits are kept<br />completely secret. Each has a lock keyed<br />to the brainwave patterns of its host,<br />which cannot be duplicated, permitting<br />only the person for which the suit was<br />fitted to use it.<br />Twinsuit equipment:<br />* Exoskeleton frame: normal operation<br />(p. 48, Expanded Rules)<br />* Anti-shock implant: on the team member,<br />not a part of the suit<br />* Built-in albedo and inertia armor: This<br />very special armor is a unique weave of<br />albedo and inertia fibers into a tight<br />mesh suit. The specifications of this<br />weave are kept highly secret.<br />* Built-in holo screen: standard model<br />* Gemini helmet: A specially designed<br />helmet, with the following additions:<br />chronocom, magnigoggles, a small infrared<br />jammer, and a vocal print distorter<br />(VPD). The VPD will alter the wearer?s<br />voice beyond all possible chances for<br />identification by voice print.<br />* Laser/stunner: This pistol is a normal<br />laser pistol with a sonic stunner<br />attached. It takes one combat round to<br />change the setting from laser to stunner<br />or back. The stun setting will drain 2<br />SEU per shot.<br />* Sonic sword: normal in all respects.<br />* Four power beltpacks: normal in all<br />respects.<br />* Gas mask: normal in all respects, and<br />fastened to the front of the Twinsuit.<br /><br />(source- Star Law Campaign)