<b><span style="font-size: 14pt; color: black; font-family: 'Arial Black','sans-serif'"><div align="left"><b><span style="font-size: 14pt; color: black; font-family: 'Arial Black','sans-serif'"></span></b></div><div align="left"><b><span style="font-size: 14pt; color: black; font-family: 'Arial Black','sans-serif'"></span></b></div><div align="center"><b><span style="font-size: 14pt; color: black; font-family: 'Arial Black','sans-serif'"></span></b></div>SL1<br /></span></b><b><span style="font-size: 10pt; font-family: 'Arial Black','sans-serif'"><o:p></o:p></span></b> <span style="font-size: 10pt; font-family: 'Arial','sans-serif'"><o:p> <br /></o:p></span><span style="font-size: 10pt; font-family: 'Arial Black','sans-serif'"> a </span><span style="font-size: 26pt; font-family: 'Arial Black','sans-serif'">STAR FRONTIERS</span><span style="font-size: 20pt; font-family: 'Arial Black','sans-serif'"> </span><span style="font-size: 10pt; font-family: 'Arial Black','sans-serif'">adventure<b><o:p></o:p></b></span><span style="font-size: 10pt; font-family: 'Arial','sans-serif'"><o:p> <br /></o:p></span><b><span style="font-size: 16pt; font-family: 'Arial Black','sans-serif'"> PROTECTORS OF THE FRONTIER<br /></span></b><b><span style="font-size: 10pt; font-family: 'Arial Black','sans-serif'"><o:p></o:p></span></b><span style="font-size: 10pt; font-family: 'Arial Black','sans-serif'"> by Lauren Smith<br /><o:p></o:p></span><b><span style="font-size: 10pt; font-family: 'Arial Black','sans-serif'"><o:p> <br /></o:p></span></b><b><span style="font-size: 10pt; font-family: 'Arial Black','sans-serif'">ALPHA SECTION:<br /></span></b><span style="font-size: 10pt; font-family: 'Arial','sans-serif'"><o:p></o:p></span><span style="font-size: 10pt; font-family: 'Arial','sans-serif'"><o:p> <br /></o:p></span><span style="font-size: 10pt; font-family: 'Arial','sans-serif'">This adventure is designed for 4-8 characters of experienced levels.<span> </span>It is tailored for Star Law characters of Ranger rank or less, but can easily be adapted for private adventurers.<span> </span>Since even Deputy Officers have significant experience levels, non-Star Law characters may find this overwelming.<span> </span>Although military skills will be very important; there are times when biosocial and technological skills will be necessary. Starship skills are not mandatory, as NPCs can fill in the ranks.<span> </span>If used, a Pilot of 4th level and those with levels in Rocket and Energy Gunnery are useful.<o:p></o:p></span><b><span style="font-size: 10pt; font-family: 'Arial','sans-serif'"><o:p> </o:p></span></b><span style="font-size: 10pt; font-family: 'Arial','sans-serif'"><o:p> <br /><br /></o:p></span><b><span style="font-size: 10pt; font-family: 'Arial','sans-serif'">STAR LAW<o:p></o:p></span></b><span style="font-size: 10pt; font-family: 'Arial','sans-serif'"><o:p> </o:p></span><span style="font-size: 10pt; font-family: 'Arial','sans-serif'">For those without access to the information in <i>Dragon November 1984<span> </span></i>a Star Law graduate has the following skill levels: <i>Military PSA:</i> Two 5th-level weapon skills, 2nd-level Martial Arts, 1st-level Demolitions; <i>Technological/Biosocial PSA:</i> One 5th-level skill and one 3rd-level skill from the appropriate PSA, a 2nd-level ranged weapons skill (usually beam), and 1st level in a non-ranged weapon Military skill (usually melee). <span> </span>They also have at least four of their eight ability scores five points above average (for their race) two of which must be INT and LOG.<span> </span>As you can see, even basic Deputy Officers are quite formidable, and considering that each rank advancement requires another skill level, this adventure is not for beginners.<o:p></o:p></span><span style="font-size: 10pt; font-family: 'Arial','sans-serif'">Basic equipment for each officer in this adventure is as follows: Laser Stunner Pistol with recognition grips (a special combination of Laser & Sonic Stunner which works in either capacity depending on the setting.<span> </span>It's ranges are the same as for the individual weapons - basically two weapons in one ( <i>It CANNOT fire both settings at once</i>.)<span> </span>A second pistol of the character's choice (commonly an electrostunner, needler pistol with anaesthetic clips, or for those with access to <i>Zebulon's Guide: </i>a Rafflur M-3).<span> </span>For a Military PSA who chooses Projectile and Gyrojet skill training, they may replace the above with a Gyrojet pistol or Automatic pistol and a Needler pistol with anesthetic clips (remember, they are police and often try to subdue opponents).<span> </span>They are also issued a stunstick, and commonly carry four doze and four tangler grenades.<span> </span>For defense: a Civilian Gridsuit in Star Law blue (absorbs as a skeinsuit up to 100 pts. ballistic damage before destruction, as well as 30 pts. energy damage per turn without harm to the garmet),<span> </span>a defensive screen which has both inertia and albedo properties (can only be on one setting at a time, but is connected to the helmet's brain-link and can be changed at a thought - subject to initiative and must keep same setting until following turn when it can be changed again) - this item cannot be used by others as it is keyed to the brain-link (as is the helmet) and will malfunction if someone else tries to use it, an anti-shock implant, and lastly; a helmet with built-in gas mask, radiophone, IR visor, sungoggle visor, magnivisor, poly-vox, helmetpack<span> </span>with 250 seu, sonic protection, and a helmet sixpack (bodycomp with brain-link, help-beam stop-hear, hear-all, med-inject - staydose, and compsight [combining 1&2] for the pistol).<span> </span>Each weapon will have 10 clips of ammo, a power backpack for their screen, and usually 2 power beltpacks for weapons or screens as needed.<span> </span>Rifles and heavy weapons are not standard issue, but will be gained over the course of the adventure at the Star Law armory.<o:p></o:p></span><span style="font-size: 10pt; font-family: 'Arial','sans-serif'"><o:p> <br /></o:p></span><span style="font-size: 10pt; font-family: 'Arial','sans-serif'"><o:p><br /></o:p></span><b><span style="font-size: 10pt; font-family: 'Arial','sans-serif'">KRAATAR<o:p></o:p></span></b><span style="font-size: 10pt; font-family: 'Arial','sans-serif'"><o:p> </o:p></span><span style="font-size: 10pt; font-family: 'Arial','sans-serif'">This adventure is set on the planet Kraatar from <i>SFAD6 Dark Side of the Moon.<span> </span></i>For those without this reference, it is planet to the right of White Light and K'Tsa-Kar which has Med. pop. and Resource primary exports.<span> </span>It is a small planet with 0.6 gravity which requires breathing apparatus except in the lowlands.<span> </span>Most of the planet is covered by mountainous uplands and desert plateaus.<span> </span>The cities are connected by pressurized monorails.<span> </span>60% of the population are Human and 38% Vrusk.<span> </span>The rest are a mixture of Dralasite, Yazirian, and Saurian.<span> </span>With minor modifications, this can be set on other worlds along the Vrusk or Yazirian homeworlds, as long as they are non-central worlds without a large militia or fortress.<span> </span>The government is controlled by the Commercial Council; a group of Vrusk executives from the six major trade houses.<span> </span>Planet security is the responsability of Ral'Ik'Ka (RIK) trade house (private adventurers may be hired by RIK as a way to get them involved).<span> </span>The planet's only protection is an armed space station.<o:p></o:p></span><span style="font-size: 10pt; font-family: 'Arial','sans-serif'"><o:p> </o:p></span><span style="font-size: 10pt; font-family: 'Arial','sans-serif'"><o:p> <br /></o:p></span><b><span style="font-size: 10pt; font-family: 'Arial','sans-serif'"><br />SATHAR WAR</span></b><span style="font-size: 10pt; font-family: 'Arial','sans-serif'"><o:p></o:p></span><span style="font-size: 10pt; font-family: 'Arial','sans-serif'"><o:p> </o:p></span><span style="font-size: 10pt; font-family: 'Arial','sans-serif'">This adventure is set during the Second Sathar War, but can easily be adapted to a different timeline.<span> </span>The characters will be on a planet under assault by Sathar forces and required to hold out until UPF Spacefleet vessels arrive to rescue them.<span> </span>As Star Law officers they will have jurisdiction since this is a stellar law situation dealing with Sathar.<span> </span>Since private citizen adventurers do not have the same authority, the referee may have to strand the players and force them to cooperate with RIK.<o:p></o:p></span><span style="font-size: 10pt; font-family: 'Arial','sans-serif'"><o:p> </o:p></span><span style="font-size: 10pt; font-family: 'Arial','sans-serif'"><o:p> <br /></o:p></span><b><span style="font-size: 10pt; font-family: 'Arial','sans-serif'"><br />EXPERIENCE</span></b><span style="font-size: 10pt; font-family: 'Arial','sans-serif'"><o:p></o:p></span><span style="font-size: 10pt; font-family: 'Arial','sans-serif'"><o:p> </o:p></span><span style="font-size: 10pt; font-family: 'Arial','sans-serif'">Experience points should be awarded based on character performance at the end of each section;<o:p></o:p></span><span style="font-size: 10pt; font-family: 'Arial','sans-serif'"><o:p> <br /></o:p></span><b><span style="font-size: 10pt; font-family: 'Arial','sans-serif'"><br />Beta Section: </span></b><span style="font-size: 10pt; font-family: 'Arial','sans-serif'">delaying Sathar long enough to totally evacuate space station and protecting shuttles from fighters - 3 pts.<o:p></o:p></span><span style="font-size: 10pt; font-family: 'Arial','sans-serif'"><o:p> <br /></o:p></span><b><span style="font-size: 10pt; font-family: 'Arial','sans-serif'"><br />Gamma Section: </span></b><span style="font-size: 10pt; font-family: 'Arial','sans-serif'">preventing destruction of planetary laser batteries around capital - 1 pt. each (4 max.); hunting down Sathar troops before they reach the Government building - 1 pts; capturing Sathar agents for interrogation - 1 pt.<o:p></o:p></span><span style="font-size: 10pt; font-family: 'Arial','sans-serif'"><o:p> <br /></o:p></span><b><span style="font-size: 10pt; font-family: 'Arial','sans-serif'"><br />Delta Section: </span></b><span style="font-size: 10pt; font-family: 'Arial','sans-serif'">for each 2 Saurian noncombatants rescued - 1 pt; for recapturing the armory, capturing the howitzer, reprogramming the computer at the robot plant - 1 pt. each; for each supply convoy stopped - 1 pt.; successful attack on Sathar HQ - 3 pts.<o:p></o:p></span><span style="font-size: 10pt; font-family: 'Arial','sans-serif'"><o:p> <br /></o:p></span><b><span style="font-size: 10pt; font-family: 'Arial','sans-serif'"><br />Epsilon Section: </span></b><span style="font-size: 10pt; font-family: 'Arial','sans-serif'">rescuing members of Commercial Council unharmed - 3 pts; successfully recapturing space station - 3 pts.<o:p></o:p></span><span style="font-size: 10pt; font-family: 'Arial','sans-serif'"><o:p> <br /></o:p></span><span style="font-size: 10pt; font-family: 'Arial','sans-serif'"><br />In addition, for successfully saving the planet, the characters will automatically be promoted one rank if less than Chief Agent rank (provided they advance the required skill level).<span> </span>Chief Agents will recieve 50 exp's. toward Ranger rank, and Rangers will recieve 25 exp's toward Marshall rank.<o:p></o:p></span>