Skills

<p>Skills represent that body of applicable knowledge a character has. Should a situation arise where there is no listed skill that matches what a PC is attempting to do, a GM should have the player roll the closest related skill or simply make an ability score check that is most appropriate.<br /><br />Some skills all PCs have fundamental access to. These are the Base Skills that all PCs start the game with. These Base Skills all start at Level 0 except for the Language Skills. They are listed on the Character Sheet (available in the download section) and include the following:<br />- Personal: Perception<br />- Interpersonal: Diplomacy <br />- Interpersonal: Communication<br />- Language: Pan-galactic 5<br />- Language: (Own race) 6<br />- Weapons: Unarmed Combat</p><br /><p>In addition, PCs have at least a basic understanding of all the skills that are related to their areas of training. Thus, all the skills within their PSAs are known at level 0 automatically, even if no XP are spent to learn them. (Example: a starting PC chooses the Combat Specialist and the Physician PSAs. He spends most of his experience points on the Weapons: Beam Pistols as well as few points on Medical: Illness, and Medical: Wounds I. However, with his exposure to medicine, he is also able to utilize the skill Medical: Wound II or Medical: Wounds IV - albeit, only at level 0 and thus a very unlikely to succeed! (But the small chance that he can perform the life-saving surgery which he once observed 5 years ago is better than the no chance any other person without the Physician PSA has!)<br /><br />Lists of Skills by PSA:<br />Combat Specialist:<br />First Aid Skill Suite<br />Interpersonal: Body Speak</p><p>Small Unit Tactics</p><p>Weapons: Beam Pistol</p><p>Weapons: Beam Rifle</p><p>Weapons: Grenade</p><p>Weapons: Unarmed Combat<br />Weapons: Melee Weapons<br />Weapons: Missles<br />Weapons: Projectile Pistols<br />Weapons: Gyrojet Pistol<br />Weapons: Gyrojet/Projectile Rifles<br />Weapons Skill Suite<br /><br />Diplomat:<br />Interpersonal: Communication<br />Interperonsal: Diplomacy<br />Language (all)<br />Knowledge (all Frontier cultures)<br />Professional: Politics (all Frontier systems)<br /><br />Physician:<br />First Aid Skill Suite<br />Medical Skill Suite<br />Medical: Administer Medication<br />Medical: Bionics<br />Medical: Cybernetics<br />Medical: Devices<br />Medical: Diagnosis (race)<br />Medical: Illness (race)<br />Medical: Infection (race)<br />Medical: Vetinary<br />Medical: Wounds I<br />Medical: Wounds II<br />Medical: Wounds III (race)<br />Medical: Wounds IV (race)</p>