<font size="2" face="Times New Roman"><p align="left"><font face="arial,helvetica,sans-serif"> PSAs that are not associated with a profession are still valid categories of skills and are organized around themes </font><font face="arial,helvetica,sans-serif">(denoted by their titles). Characters may use any PSA as one of their three PSAs, but the following ones do not (in </font><font face="arial,helvetica,sans-serif">and of themselves) imbue the character with any automatic skills like professions do. Referees may use their </font><font face="arial,helvetica,sans-serif">discretion in allowing or modifying the PSAs offered here.<br /><table border="1" align="center" style="border-width: 1px; border-color: #000000"><tbody><tr align="center"><td> <strong><font size="2">Administrator </font></strong></td><td><strong><font size="2"> Counselor</font></strong></td></tr><tr><td><font size="2"> Analyze social system <br /> Analyze business system <br /> Bluff <br /> Communication <br /> Diplomacy <br /> Economics <br /> Etiquette <br /> Finance <br /> Haggling <br /> Management <br /> Persuasion <br /> Politics </font></td><td><font size="2"> Academics (Mental Healthcare)<br /> Analyze Social Systems<br /> Empathic Understanding<br /> Hypnosis<br /> Medical Devices<br /> Medical Diagnosis<br /> Personality Restructuring<br /> Persuasion<br /> Psychopathology<br /> Psychotherapy<br /> Theology<br /> Robotics: Robopsychologist</font></td></tr></tbody></table><br /><br /><table border="1" align="center" style="border-width: 1px; border-color: #000000"><tbody><tr align="center"><td> <strong><font size="2">Investigator</font></strong></td><td><strong><font size="2"> Rogue</font></strong></td></tr><tr><td> <font size="2"> Ballistics<br /> Cryptography <br /> Forensic Medicine <br /> Forgery: Detect <br /> Interrogation <br /> Investigation <br /> Law <br /> Locale Familiarity <br /> Security Systems: Activate & Operate <br /> Surveillance <br /> Toxicology <br /> Weapons: PGS Weapons </font></td><td><font size="2"> Appraisal<br /> Bluff<br /> Dirty Fighting<br /> Disguise<br /> Forgery: Detect & Perform<br /> Gambling<br /> Pick Pockets<br /> Security Systems: Activate & Operate<br /> Security Systems: Detect<br /> Stealth<br /> Underclass<br /> Weapons: Melee</font> </td></tr></tbody></table></font></p></font>