<span style="font-size: 10pt; font-family: Verdana">DICE ROLL (D6)<br /><o:p></o:p></span><span style="font-size: 10pt; font-family: Verdana"><o:p><br /> </o:p></span><span style="font-size: 10pt; font-family: Verdana">1 – Add D6 to enemies modifier ( on a roll of a 1 no bonus is counted to either side)<br /><o:p></o:p></span><span style="font-size: 10pt; font-family: Verdana">2 – 5 Add to AI<br /><o:p></o:p></span><span style="font-size: 10pt; font-family: Verdana">6 – Add to AI and use rules below<br /><o:p></o:p></span><span style="font-size: 10pt; font-family: Verdana"><o:p><br /> </o:p></span><span style="font-size: 10pt; font-family: Verdana">Special attack If the Inf vs Vehicle, use higher of AI/AA and add this bonus to attack modifier.<br /><o:p></o:p></span><span style="font-size: 10pt; font-family: Verdana">If it is Inf vs Inf, roll another D6 to combat modifier (normal roll)<o:p></o:p></span><span style="font-size: 10pt; font-family: Verdana"><o:p> <br /></o:p></span><span style="font-size: 10pt; font-family: Verdana"><br />Apply combined results to all combatants. The results given are for:<br /><o:p></o:p></span><span style="font-size: 10pt; font-family: Verdana"><span>1.<span style="font: 7pt 'Times New Roman'"> </span></span></span><span style="font-size: 10pt; font-family: Verdana">Units in Combat<br /><o:p></o:p></span><span style="font-size: 10pt; font-family: Verdana"><span>2.<span style="font: 7pt 'Times New Roman'"> </span></span></span><span style="font-size: 10pt; font-family: Verdana">All other units<o:p></o:p></span><span style="font-size: 10pt; font-family: Verdana"><o:p> <br /></o:p></span><span style="font-size: 10pt; font-family: Verdana">Results:<o:p></o:p></span><span style="font-size: 10pt; font-family: Verdana"><o:p> <br /></o:p></span><span style="font-size: 10pt; font-family: Verdana">Deadlock: Both combatants continue combat until next round – roll to see if any units are lost<br /><o:p></o:p></span><span style="font-size: 10pt; font-family: Verdana">Slight difference: Loser roll to see how many units lost, then attacker. Loser is pushed back 5cm (if in cover, they remain locked in place – unless the defender wishes to move back) the defence bonus is lost.<br /><o:p></o:p></span><span style="font-size: 10pt; font-family: Verdana">Big difference: Loser pushed back 10cm and rolls as above for losing units.<br /><o:p></o:p></span><span style="font-size: 10pt; font-family: Verdana">Huge difference: Loser/ winner rolls for lost units and pushed back 10cm. If attackers move is greater than loser, then all units lost.<o:p></o:p></span><span style="font-size: 10pt; font-family: Verdana"><o:p> <br /><span style="font-size: 10pt; font-family: Verdana">FORMATIONS<br /><o:p></o:p></span><span style="font-size: 10pt; font-family: Verdana"><o:p><br /> </o:p></span><span style="font-size: 10pt; font-family: Verdana">Inantry Platoon<span> </span>6 x Inf; 3 x carrier<br /><o:p></o:p></span><span style="font-size: 10pt; font-family: Verdana">Options: Infantry – elite(+1 to AI or AA, improved morale)<br /><o:p></o:p></span><span style="font-size: 10pt; font-family: Verdana">Heavy weapons – Hvy laser, Antiaircraft, Arty<br /><o:p></o:p></span><span style="font-size: 10pt; font-family: Verdana">Jump Troopers<br /><o:p></o:p></span><span style="font-size: 10pt; font-family: Verdana">Vehicle options – Air Transport, Fast trak, Sled, none<o:p></o:p></span><span style="font-size: 10pt; font-family: Verdana"><o:p> <br /></o:p></span><span style="font-size: 10pt; font-family: Verdana"><br />Morale – Total the number of figures in the unit. Halve this amount and round down. This is the units morale and is how many figures can be lost before morale is checked ( must be checked every turn)<o:p></o:p></span><span style="font-size: 10pt; font-family: Verdana"><o:p> <br /></o:p></span><span style="font-size: 10pt; font-family: Verdana"><br />add +1 to the morale total for each elite/ Commander in the unit.<br /> <br /><o:p></o:p></span><span style="font-size: 10pt; font-family: Verdana"><o:p> </o:p></span><span style="font-size: 10pt; font-family: Verdana">i.e. 6 inf + 3 carriers = 9/2 = 4.5, rounded down to 4 – 4 units can be lost before the unit is tested for morale purposes. If one of the units were upgraded to commander, then the morale score would be 5.<o:p></o:p></span><span style="font-size: 10pt; font-family: Verdana"><o:p> <br /></o:p></span><span style="font-size: 10pt; font-family: Verdana"><br />Morale is determined before the battle, if an elite/commander is lost during the game, this still only counts as a loss, not two. Some units do not need to check morale – namely Sathar units.<br /><o:p></o:p></span><span style="font-size: 10pt; font-family: Verdana"><o:p><br /> </o:p></span><span style="font-size: 10pt; font-family: Verdana">If a unit fails its morale, halve their AI/AA- if applicable. If a formation fails morale and is involved in close combat and loses, they are automatically destroyed.<o:p></o:p></span><span style="font-size: 10pt; font-family: Verdana"><o:p> <br /></o:p></span><span style="font-size: 10pt; font-family: Verdana"><br />*units that are suppressed, do not suffer from the above, they are physically forced to stop due to weight of fire.<o:p></o:p></span><span style="font-size: 10pt; font-family: Verdana"><o:p> </o:p></span><span style="font-size: 10pt; font-family: Verdana">Required 2D imagery of stands.<o:p></o:p></span><br /></o:p></span>