Jumpboots

<h3>Jumpboots</h3><div><b>Cost </b>70 Cr</div><div><b>Wgt </b>--</div><div><br /></div><div>These appear to be a normal mundane set of boots, rugged-looking and easy on the foot. Concealed in the heel, however, is a tiny explosive charge.</div><div><img src="/wiki/jumpboots.png" height="196" width="188" alt="Jumpboots" /></div><div>When the wearer presses certain buttons on the boots, the charge becomes active. When the character jumps down hard on an active Jumpboot, the charge fires, and a concussive blast is heard for about a kilometer. The concussion launches the character into the air and improves his leaping distance by a multiple of 3. After the explosive blast, the boot acts as a normal boot. The charge cannot normally be re-set, it is part of the boots manufacturing process.</div><div><br /></div><div>Using these boots in combat is not wise, both participants will be knocked 1d10 meters in opposite directions, and both will take 3d10 damage.</div>