<strong><div align="center"><strong>Experience Level</strong></div></strong><br /><font size="2" face="Times New Roman"><p align="left"> <font face="arial,helvetica,sans-serif">The Star Frontiers rules sets (Alpha Dawn Basic and Expanded Rules Sets, Zebulon’s Guide rules) assume that a referee will be starting his campaign with relatively inexperienced PCs just beginning their careers on the Frontier. While this was adequate when the Star Frontiers game was released, it provided little direction for longtime players and for referees designing experienced NPCs for their players to interact with.</font></p><br /><font face="arial,helvetica,sans-serif"> However, like its TSR relative, the original D&D game, Star Frontiers needs a system for measuring PC, NPC, and “monster” (i.e., animal or alien) strengths. In the D&D/AD&D system, this was accomplished by the interlocking systems of experience points, class levels, and monster hit dice (with other refinements not related to this discussion). Star Frontiers provided for experience points as a means of improving characters, but provided no counterparts to the other “legs” of the D&D/AD&D system when designing NPCs and encounters. This was partly due to systemic differences between Star Frontiers and AD&D (i.e., no XPs awarded for killing opponents or looting treasure) and differences between the fantasy and sci-fi genres themselves. Nonetheless, there is no reason why a consistent XP/NPC design system can’t be added to the Star Frontiers rules framework. Table 4. Character Tiers is such a system.<br /><b><font size="2" face="Times New Roman"><br /><div align="center"><p>Table 4. Character Tiers</p></div></font></b><table border="1" align="center" style="border: #000000 1px solid"><tbody><tr><td> <b><font size="2" face="Times New Roman">Character Level </font></b></td><td><strong>Experience Points </strong></td><td><strong>Equivalents</strong></td><td><strong>Starting Money</strong> </td></tr><tr><td> <font size="2" face="Times New Roman">Initial Character <p> Creation</p></font></td><td><font size="2" face="Times New Roman">400 XPs to be used for <p align="left">abilities, skills, & racial</p><p>abilities</p></font></td><td><font size="2" face="Times New Roman">Use normal AD/Zeb’s <p>creation methods</p></font></td><td><font size="2" face="Times New Roman">AD/Zeb’s method</font></td></tr><tr><td> <font size="2" face="Times New Roman">Beginner</font></td><td> <font size="2" face="Times New Roman">400-460 XPs</font></td><td> <font size="2" face="Times New Roman">0-60 XPs or 0-4 <p>adventures completed</p></font></td><td><font size="2" face="Times New Roman">1d100 + 250 credits</font></td></tr><tr><td> <font size="2" face="Times New Roman">Intermediate</font></td><td> <font size="2" face="Times New Roman">461-520 XPs</font></td><td> <font size="2" face="Times New Roman">61-120 XPs or 4-8 <p>adventures</p></font></td><td><font size="2" face="Times New Roman">2d100 + 1000 credits</font></td></tr><tr><td> <font size="2" face="Times New Roman">Advanced</font></td><td> <font size="2" face="Times New Roman">521-580 XPs</font></td><td> <font size="2" face="Times New Roman">121-180 XPs or 8-12 <p>adventures</p></font></td><td><font size="2" face="Times New Roman">3d100 + 2000 credits</font></td></tr><tr><td> <font size="2" face="Times New Roman">Veteran</font></td><td> <font size="2" face="Times New Roman">581+ total XPs</font></td><td> <font size="2" face="Times New Roman">181+ XPs or 12+ <p>adventures</p></font></td><td><font size="2" face="Times New Roman">4d100 + 3000 credits</font></td></tr></tbody></table><br /></font><font size="2"></font></font><font size="2"><p align="left"><font face="arial,helvetica,sans-serif"> Referees starting a group of characters at a campaign level higher than Initial Character Creation can either use the 400 base XP used for ability scores or ignore it, requiring the players to roll for their actual ability scores. Any XP above 400 listed at each level (as indicated in the “equivalents” column) is the amount used for improving the ability scores, racial abilities, and learning skills.<br /></font></p><p align="left"><font face="arial,helvetica,sans-serif"> Beginning funds for characters is up to the individual referee, of course, but starting money guidelines are provided in the character creation table.<br /></font></p><font face="arial,helvetica,sans-serif"> Once your referee has informed you at what level of a campaign you’re starting at, you can then move on to picking a profession and skills. Skill costs in SF2000 are a combination of the AD and Zeb’s system with skill progression being slightly easier than in both systems due to the large volume of skills. See Table 5. Skill Costs for skill costs.<br /><b><font size="2" face="Times New Roman"></font></b></font><font face="arial,helvetica,sans-serif"><b><font size="2" face="Times New Roman"><div align="center">Table 5. Skill Costs<br /><table border="1" align="center" width="300" style="border: #000000 1px solid"><tbody><tr align="center"><td> <b><font size="2" face="Times New Roman">Skill Level</font></b></td><td><b><font size="2" face="Times New Roman"><p>XP Cost <br />(within PSAs)</p></font></b></td><td><b><font size="2" face="Times New Roman">XP Cost <br />(outside PSAs)</font></b></td></tr><tr align="center"><td> <strong>1</strong></td><td> 1</td><td> 2</td></tr><tr align="center"><td> <strong>2</strong></td><td> 2</td><td> 4</td></tr><tr align="center"><td> <strong>3</strong></td><td> 3</td><td> 6</td></tr><tr align="center"><td> <strong>4</strong></td><td> 4</td><td> 8</td></tr><tr align="center"><td> <strong>5</strong></td><td> 5</td><td> 10</td></tr><tr align="center"><td> <strong>6</strong></td><td> 6</td><td> 12</td></tr></tbody></table></div></font></b></font></font>