Expanded Basic Equipment List/Descriptions

<strong><u>Revised Basic Equipment List Price/Mass</u></strong>**<br /><br /><em><strong>Weapons<br /></strong></em>Laser Pistol (4d10 damage per shot)   600Cr/1kg<br />Laser Rifle (6d10 damage per shot)     800Cr/3kg<br />StunGun (STA or be stunned, PB/S pistol range only)  500Cr/1kg<br />Laser Powerpack(20 charges)    20Cr/0.2kg<br /><br />Gyrojet Pistol (4d10+5 per hit)   200Cr/1kg<br />Gyrojet Rifle (6d10+5 per hit)  300Cr/4kg<br />Grenade Rifle (per grenade)  700Cr/4kg<br />Jetclip (10 rounds, interchangeable)  15Cr/0.2kg<br />Grenade Bullet 3Cr/0.2kg<br /><br />Automatic Pistol (2d10 per hit {2 shots/round} or 6d10 burst/5 targets)  200Cr/2kg<br />Automatic Rifle (3d10 per hit {2 shots/round} or 8d10 burst/5 targets)  300Cr/4kg<br />Light Machine Gun (10d10 burst/5 targets)  1000Cr/10kg***<br />Bulletclip (20 rounds, interchangeable) 10Cr/0.2kg <br />Machine Gun Belt (100 rounds)  25/2kg<br /><br />Vibroknife (2d10, uses laser powerpack)  25Cr/1kg<br />Stunstick (3d10 or stun, uses laser powerpack)  75Cr/1kg<br />Electric Sword (4d10 or stun, uses laser powerpack)  150Cr/2kg<p>Doze Grenade  10Cr/0.2kg<br />Frag Grenade (8d10)  20Cr/0.2kg<br />Tangler Grenade  25Cr/0.2kg<br /><br /><strong><em>Armor/Defenses</em></strong><br />Skeinsuit  (armor vs ballistic attacks, absorbs 1/2 damage for 20 hits) 300Cr/1kg <br />Albedo Suit (armor vs laser attacks, absorbs 10 hits) 500Cr/1kg<br />Inertia Screen (as skeinsuit, 50 hits, 1 hit/charge)  2000Cr/1kg<br />Albedo Screen (as suit, 25 hits, 1hit/2 charges)  2000Cr/1kg<br />Screen PowerBeltPack (50 charges)  50Cr/1kg<br />AntiShock Implant (defense vs electric stun attacks) 1000Cr/--<br /><br /><strong><em>Miscellaneous Equipment<br /></em></strong>First Aid Pack refill 20Cr<br />Freeze Field  (preserves &lt;0 STA person) 2000Cr/5kg<br />Gas Mask  5Cr<br />IR Goggles 300Cr<br />IR Jammer (uses powerbeltpack) 500Cr/1kg<br />Magnigoggles  200Cr<br />Rifle Scope (reduces range by one) 150Cr<br />Rope, 30m  2Cr<br />Solvaway (for tangler threads) 10Cr<br />SpaceSuit  1000Cr/20kg (does not apply in 0G)<br />   Anchor w/100m cable  50Cr<br />   Armor (half damage from all attacks)  1000Cr/10kg (does not apply in 0G)<br />   Emergency Life Support Refill  500Cr/5kg (does not apply in 0G)<br />   Emergency Patches (2)  50Cr/--  <br />   Magnetic Boots  100Cr/1kg    <br />   Emergency Life Support Refill  500Cr/5kg (does not apply in 0G)<br />   Emergency Patches (2)  50Cr/--  <br />   Rocket Pack (no fuel)  2000Cr/20kg (does not apply in 0G)<br />   Rocket Pack Fuel (50 bursts)  50Cr/5kg (does not apply in 0G)<br />Survival Rations 1Cr/Day<br />Tornadium D-19  (5d10) 50Cr/50g charge<br />Variable Timer/Detonator  5Cr<br />Water Pack  1Cr/Day  1kg/day<br /><br /><strong><em>ToolKits</em></strong><br />Med Kit (+10STA for healing, 20 uses)  500Cr/5kg<br />EnviroKit (+5 resolution)  500Cr/5kg<br />TechKit (+5 resolution)  500Cr/5kg<br />RobComKit (+5 resolution)  500Cr/5kg<br /><br /><strong><em>Misc.<br /></em></strong>Hospital Healing 1Cr/point<br />Monorail 1Cr/Day<br />Ground/HoverCar 4000Cr (Rental = 10Cr/Day)<br />Ground/Hovercycle 1000Cr (Rental = 5Cr/Day)<br />______________________________________________________________________________________<br /><br />   * Laser &amp; Gyrojet weapons may be fired once per turn. Automatic weapons may be fired twice per turn, or one ten-round burst per turn. <br />All pistol ranges are as follows: Point Blank:0-5m, Short:6-20m, Medium:21-50, Long: 51-100, Extreme:101-200. <br />All rifle ranges are  as follows: Point Blank:0-10m, Short:11-40m, Medium:41-100, Long: 101-200, Extreme:201-400.<br />Gyrojet Weapons do not employ a point blank modifier, consider any PB ranges as short range (i.e. a gyrojet pistol would have a short range of 0-20m)<br /><br />** A character may carry his or her ½STR in mass (kg) without penalty. Going over results in half normal movement rates for up to full STR in mass (i.e. a STR:50 character can carry 25kg with no penalty, maximum 50kg).<br /><br />*** Lt Machine Gun requires bipod mount (included), but can be hip-fired at -10 to hit if STR&gt;45, -20 for STR&lt;45</p>