<strong><u>Revised Basic Equipment List Price/Mass</u></strong>**<br /><br /><em><strong>Weapons<br /></strong></em>Laser Pistol (4d10 damage per shot) 600Cr/1kg<br />Laser Rifle (6d10 damage per shot) 800Cr/3kg<br />StunGun (STA or be stunned, PB/S pistol range only) 500Cr/1kg<br />Laser Powerpack(20 charges) 20Cr/0.2kg<br /><br />Gyrojet Pistol (4d10+5 per hit) 200Cr/1kg<br />Gyrojet Rifle (6d10+5 per hit) 300Cr/4kg<br />Grenade Rifle (per grenade) 700Cr/4kg<br />Jetclip (10 rounds, interchangeable) 15Cr/0.2kg<br />Grenade Bullet 3Cr/0.2kg<br /><br />Automatic Pistol (2d10 per hit {2 shots/round} or 6d10 burst/5 targets) 200Cr/2kg<br />Automatic Rifle (3d10 per hit {2 shots/round} or 8d10 burst/5 targets) 300Cr/4kg<br />Light Machine Gun (10d10 burst/5 targets) 1000Cr/10kg***<br />Bulletclip (20 rounds, interchangeable) 10Cr/0.2kg <br />Machine Gun Belt (100 rounds) 25/2kg<br /><br />Vibroknife (2d10, uses laser powerpack) 25Cr/1kg<br />Stunstick (3d10 or stun, uses laser powerpack) 75Cr/1kg<br />Electric Sword (4d10 or stun, uses laser powerpack) 150Cr/2kg<p>Doze Grenade 10Cr/0.2kg<br />Frag Grenade (8d10) 20Cr/0.2kg<br />Tangler Grenade 25Cr/0.2kg<br /><br /><strong><em>Armor/Defenses</em></strong><br />Skeinsuit (armor vs ballistic attacks, absorbs 1/2 damage for 20 hits) 300Cr/1kg <br />Albedo Suit (armor vs laser attacks, absorbs 10 hits) 500Cr/1kg<br />Inertia Screen (as skeinsuit, 50 hits, 1 hit/charge) 2000Cr/1kg<br />Albedo Screen (as suit, 25 hits, 1hit/2 charges) 2000Cr/1kg<br />Screen PowerBeltPack (50 charges) 50Cr/1kg<br />AntiShock Implant (defense vs electric stun attacks) 1000Cr/--<br /><br /><strong><em>Miscellaneous Equipment<br /></em></strong>First Aid Pack refill 20Cr<br />Freeze Field (preserves <0 STA person) 2000Cr/5kg<br />Gas Mask 5Cr<br />IR Goggles 300Cr<br />IR Jammer (uses powerbeltpack) 500Cr/1kg<br />Magnigoggles 200Cr<br />Rifle Scope (reduces range by one) 150Cr<br />Rope, 30m 2Cr<br />Solvaway (for tangler threads) 10Cr<br />SpaceSuit 1000Cr/20kg (does not apply in 0G)<br /> Anchor w/100m cable 50Cr<br /> Armor (half damage from all attacks) 1000Cr/10kg (does not apply in 0G)<br /> Emergency Life Support Refill 500Cr/5kg (does not apply in 0G)<br /> Emergency Patches (2) 50Cr/-- <br /> Magnetic Boots 100Cr/1kg <br /> Emergency Life Support Refill 500Cr/5kg (does not apply in 0G)<br /> Emergency Patches (2) 50Cr/-- <br /> Rocket Pack (no fuel) 2000Cr/20kg (does not apply in 0G)<br /> Rocket Pack Fuel (50 bursts) 50Cr/5kg (does not apply in 0G)<br />Survival Rations 1Cr/Day<br />Tornadium D-19 (5d10) 50Cr/50g charge<br />Variable Timer/Detonator 5Cr<br />Water Pack 1Cr/Day 1kg/day<br /><br /><strong><em>ToolKits</em></strong><br />Med Kit (+10STA for healing, 20 uses) 500Cr/5kg<br />EnviroKit (+5 resolution) 500Cr/5kg<br />TechKit (+5 resolution) 500Cr/5kg<br />RobComKit (+5 resolution) 500Cr/5kg<br /><br /><strong><em>Misc.<br /></em></strong>Hospital Healing 1Cr/point<br />Monorail 1Cr/Day<br />Ground/HoverCar 4000Cr (Rental = 10Cr/Day)<br />Ground/Hovercycle 1000Cr (Rental = 5Cr/Day)<br />______________________________________________________________________________________<br /><br /> * Laser & Gyrojet weapons may be fired once per turn. Automatic weapons may be fired twice per turn, or one ten-round burst per turn. <br />All pistol ranges are as follows: Point Blank:0-5m, Short:6-20m, Medium:21-50, Long: 51-100, Extreme:101-200. <br />All rifle ranges are as follows: Point Blank:0-10m, Short:11-40m, Medium:41-100, Long: 101-200, Extreme:201-400.<br />Gyrojet Weapons do not employ a point blank modifier, consider any PB ranges as short range (i.e. a gyrojet pistol would have a short range of 0-20m)<br /><br />** A character may carry his or her ½STR in mass (kg) without penalty. Going over results in half normal movement rates for up to full STR in mass (i.e. a STR:50 character can carry 25kg with no penalty, maximum 50kg).<br /><br />*** Lt Machine Gun requires bipod mount (included), but can be hip-fired at -10 to hit if STR>45, -20 for STR<45</p>