<p>These are to represent the heroism aspect of the game. Edge Points (EP) allow PC's (and even some NPC's!) to affect the fate of their character. Each character starts with 2 Edge Points and gains an additional one for every 20 Experience Point. (Should a GM want, they can get rid of Edge Points for a gritty campaign, or give them out more frequently - such as 1 for every 10 XP - for a more Heroic or Cinematic campaign.)<br /><br />Examples of Edge Point use are as follows:<br /><br />1) Re-roll the dice by using one Edge Point: Of great use when that telling shot to the evil ringleader <em>just</em> misses... or failing the Dexterity check to avoid falling into the Lake of Fire while jumping from pillar to pillar...<br /><br />2) Locate a contact: Janelle and her posse <span style="font-size: 10pt; font-family: Arial">are trying to track down the location of a suspected fraudulent banker responsible for stealing thousands of cred from her employer.<span> </span>The players however, have run up against a wall and don’t know how to proceed. Janelle's player decides to use an Edge Point to “remember” her good friend happens to work at Trans-travel, and can provide information about the last Void Jump ticket that the suspect purchased.</span></p><p><br />3) Find Equipment: The battle is going badly for the PC's, two of their number are down and Grevan is trapped in a Tangler grenade's sticky threads. His player spends an EP to remember that he had forgotten to take out the spare bottle of solvaway from his vest pocket that's <em>just</em> in reach.</p>