Basic Game XML - Scenario

[quote]&lt;scenario name=&quot;Assault on Fortress Kid'Kit&quot; rules=&quot;Basic&quot;&gt;<br />  &lt;side name=&quot;UPF&quot;&gt;<br />    &lt;ships&gt;<br />      &lt;ship name=&quot;UPFS Scimitar&quot; adfF=&quot;5&quot; mr=&quot;4&quot; hullPoint=&quot;15&quot;&gt;<br />        &lt;weapons&gt;<br />          &lt;weapon name=&quot;Laser Battery&quot; ammunition=&quot;-1&quot; /&gt;<br />          &lt;weapon name=&quot;Assault Rocket&quot; ammunition=&quot;4&quot; /&gt;<br />        &lt;/weapons&gt;<br />        &lt;defenses&gt;<br />          &lt;defense name=&quot;Reflective Hull&quot; isActive=&quot;-1&quot; isLimited=&quot;0&quot; /&gt;<br />        &lt;/defenses&gt;<br />      &lt;/ship&gt;<br />    &lt;/ships&gt; <br />  &lt;/side&gt;<br />  &lt;side name=&quot;Sathar&quot;&gt;<br />    &lt;ships&gt;<br />      &lt;ship name=&quot;Fighter A&quot; adfF=&quot;5&quot; mr=&quot;5&quot; hullPoint=&quot;8&quot;&gt;<br />        &lt;weapons&gt;<br />          &lt;weapon name=&quot;Assault Rocket&quot; ammunition=&quot;3&quot; /&gt;<br />        &lt;/weapons&gt;<br />        &lt;defenses&gt;<br />          &lt;defense name=&quot;Reflective Hull&quot; isActive=&quot;-1&quot; isLimited=&quot;0&quot; /&gt;<br />        &lt;/defenses&gt;<br />      &lt;/ship&gt;<br />    &lt;/ships&gt;<br />  &lt;/side&gt;<br />&lt;/scenario&gt;[/quote]<br /><br /><b>Notes:</b><br /><ol><li>scenario/rules designates which rules assembly to use. Valid values are:<ol><li>Basic: use KnightHawks.Rules.Basic</li><li>Advanced: use KnightHawks.Rules.Advanced</li><li>RolePlaying: use KnightHawks.Rules.RolePlaying</li></ol></li><li>defense/isActive of -1 means always on, 0 means off, 1 means on.</li><li>weapon/ammunition &lt; 0 means unlimitted; all others are the ammunition count.</li></ol>