Basic Game XML Document - Weapon Chart

[quote]&lt;weaponChart&gt;<br />  &lt;weapon name=&quot;Laser Cannon&quot; damage=&quot;2&quot; modifier=&quot;0&quot; range=&quot;10&quot; forwardFiring=&quot;1&quot; rangeDiffusion=&quot;1&quot; mpo=&quot;0&quot; limited=&quot;0&quot; icmModifier=&quot;0&quot;&gt;<br />    &lt;hitChart&gt;<br />      &lt;defense name=&quot;Reflective Hull&quot; toHit=&quot;60&quot; halfDamage=&quot;0&quot; /&gt;<br />      &lt;defense name=&quot;Masking Screen&quot; toHit=&quot;20&quot; halfDamage=&quot;1&quot; /&gt;<br />    &lt;/hitChart&gt;<br />  &lt;/weapon&gt;<br />  &lt;weapon name=&quot;Laser Battery&quot; damage=&quot;1&quot; modifier=&quot;0&quot; range=&quot;9&quot; forwardFiring=&quot;0&quot; rangeDiffusion=&quot;1&quot; mpo=&quot;0&quot; limited=&quot;0&quot; icmModifier=&quot;0&quot;&gt;<br />    &lt;hitChart&gt;<br />      &lt;defense name=&quot;Reflective Hull&quot; toHit=&quot;50&quot; halfDamage=&quot;0&quot; /&gt;<br />      &lt;defense name=&quot;Masking Screen&quot; toHit=&quot;10&quot; halfDamage=&quot;1&quot; /&gt;<br />    &lt;/hitChart&gt;<br />  &lt;/weapon&gt;<br />  &lt;weapon name=&quot;Torpedo&quot; damage=&quot;4&quot; modifier=&quot;0&quot; range=&quot;4&quot; forwardFiring=&quot;0&quot; rangeDiffusion=&quot;0&quot; mpo=&quot;1&quot; limited=&quot;1&quot; icmModifier=&quot;10&quot;&gt;<br />    &lt;hitChart&gt;<br />      &lt;defense name=&quot;Reflective Hull&quot; toHit=&quot;70&quot; halfDamage=&quot;0&quot; /&gt;<br />      &lt;defense name=&quot;Masking Screen&quot; toHit=&quot;70&quot; halfDamage=&quot;0&quot; /&gt;<br />    &lt;/hitChart&gt;<br />  &lt;/weapon&gt;<br />  &lt;weapon name=&quot;Assault Rocket&quot; damage=&quot;2&quot; modifier=&quot;4&quot; range=&quot;4&quot; forwardFiring=&quot;1&quot; rangeDiffusion=&quot;0&quot; mpo=&quot;1&quot; limited=&quot;1&quot; icmModifier=&quot;5&quot;&gt;<br />    &lt;hitChart&gt;<br />      &lt;defense name=&quot;Reflective Hull&quot; toHit=&quot;60&quot; halfDamage=&quot;0&quot; /&gt;<br />      &lt;defense name=&quot;Masking Screen&quot; toHit=&quot;60&quot; halfDamage=&quot;0&quot; /&gt;<br />    &lt;/hitChart&gt;<br />  &lt;/weapon&gt;<br />  &lt;weapon name=&quot;Rocket Battery&quot; damage=&quot;2&quot; modifier=&quot;0&quot; range=&quot;3&quot; forwardFiring=&quot;0&quot; rangeDiffusion=&quot;0&quot; mpo=&quot;0&quot; limited=&quot;1&quot; icmModifier=&quot;3&quot;&gt;<br />    &lt;hitChart&gt;<br />      &lt;defense name=&quot;Reflective Hull&quot; toHit=&quot;40&quot; halfDamage=&quot;0&quot; /&gt;<br />      &lt;defense name=&quot;Masking Screen&quot; toHit=&quot;40&quot; halfDamage=&quot;0&quot; /&gt;<br />    &lt;/hitChart&gt;<br />  &lt;/weapon&gt;<br />&lt;/weaponChart&gt;<br />[/quote]<br /><br /><b>Notes:</b><br /><ol><li>damage is number of d10s to roll for damage</li><li>modifer is the number to add to the total rolled for damage</li><li>halfDamage of 0 means the weapon will not do half damage against this defense.  A value of 1 means the weapon will do half damage against this defense.</li></ol>