[quote]<weaponChart><br /> <weapon name="Laser Cannon" damage="2" modifier="0" range="10" forwardFiring="1" rangeDiffusion="1" mpo="0" limited="0" icmModifier="0"><br /> <hitChart><br /> <defense name="Reflective Hull" toHit="60" halfDamage="0" /><br /> <defense name="Masking Screen" toHit="20" halfDamage="1" /><br /> </hitChart><br /> </weapon><br /> <weapon name="Laser Battery" damage="1" modifier="0" range="9" forwardFiring="0" rangeDiffusion="1" mpo="0" limited="0" icmModifier="0"><br /> <hitChart><br /> <defense name="Reflective Hull" toHit="50" halfDamage="0" /><br /> <defense name="Masking Screen" toHit="10" halfDamage="1" /><br /> </hitChart><br /> </weapon><br /> <weapon name="Torpedo" damage="4" modifier="0" range="4" forwardFiring="0" rangeDiffusion="0" mpo="1" limited="1" icmModifier="10"><br /> <hitChart><br /> <defense name="Reflective Hull" toHit="70" halfDamage="0" /><br /> <defense name="Masking Screen" toHit="70" halfDamage="0" /><br /> </hitChart><br /> </weapon><br /> <weapon name="Assault Rocket" damage="2" modifier="4" range="4" forwardFiring="1" rangeDiffusion="0" mpo="1" limited="1" icmModifier="5"><br /> <hitChart><br /> <defense name="Reflective Hull" toHit="60" halfDamage="0" /><br /> <defense name="Masking Screen" toHit="60" halfDamage="0" /><br /> </hitChart><br /> </weapon><br /> <weapon name="Rocket Battery" damage="2" modifier="0" range="3" forwardFiring="0" rangeDiffusion="0" mpo="0" limited="1" icmModifier="3"><br /> <hitChart><br /> <defense name="Reflective Hull" toHit="40" halfDamage="0" /><br /> <defense name="Masking Screen" toHit="40" halfDamage="0" /><br /> </hitChart><br /> </weapon><br /></weaponChart><br />[/quote]<br /><br /><b>Notes:</b><br /><ol><li>damage is number of d10s to roll for damage</li><li>modifer is the number to add to the total rolled for damage</li><li>halfDamage of 0 means the weapon will not do half damage against this defense. A value of 1 means the weapon will do half damage against this defense.</li></ol>