Adventure Generator

<br /><font color="#ff0000"><b><br />Below is a pregenerated adventure outline. To generate a new outline, just refresh this page.</b></font><br />&lt;&lt;hiddenbox&gt;&gt;<br />{List:STRONGHOLD}<br />{ENEMY} stronghold<br />{ENEMY} base<br />{ENEMY} battle cruiser<br />{ENEMY} war frigate<br />{ENEMY}<br />{List:End}<br /><br />{List:LOCATION}<br />a local city<br />a distant city<br />a local village<br />a distant village<br />a local desert<br />a distant desert<br />an ancient temple<br />an ancient burial grounds<br />a corporate building<br />a government building<br />a local forest<br />a distant forest<br />an ocean<br />a frozen wasteland<br />a moon<br />a local space station<br />a remote space station<br />{WORLD}<br />{List:End}<br /><br />{List:WORLD}<br />Alcazzar<br />Deep Space<br />A Space Station over {WORLD}<br />Hakosoar<br />Histran<br />Ringar<br />Circe<br />Kir'-Kut<br />Starmist<br />Minotaur<br />Lossend<br />Kraatar<br />New Pale<br />Pale<br />Mahg Mar<br />Golloywog<br />Anker<br />Volturnus<br />Hentz<br />Yast<br />Rupert's Hole<br />Triad<br />Cass<br />Laco<br />Inner Reach<br />Outer Reach<br />Groth<br />Terledrom<br />Hargut<br />Ken'zah-Kit<br />Zik-Kit<br />Kawdl-Kit<br />Snowball<br />Moonworld<br />Kdikit<br />Mechano<br />Corpco<br />Exodus<br />Genesis<br />Gran Quivera<br />Morgaine's World<br />Faire<br />Homeworld<br />Ifshna<br />Pi'Ka'Nair<br />T'zaan<br />Forge<br />Hum<br />Larg<br />Stenmar<br />Point Go<br />Osaka<br />Wonma<br />Onmar<br />Ringold<br />Ares<br />Enlil<br />Shang-Ti<br />Asperon<br />Anvil<br />Ontair<br />{List:End}<br /><br />{List:TRAVEL}<br />an emergency transmission from a nearby space station<br />a previously unknown spacial anomaly<br />a distress call from a ship with failing life support<br />an error that puts them far from their intended destination<br />a stranded starship<br />a blockade of the area<br />a ship broadcasting diplomatic identification codes<br />trouble with their sensor array<br />a distress call from a ship under attack<br />a ship broadcasting diplomatic identification codes<br />a warship preparing to attack them<br />a delegation of Rim bosses<br />a ship broadcasting false identification codes<br />a merchant fleet<br />{List:End}<br /><br />{List:PROBLEM}<br />pirates are striking at vital supply freighters in the local space lanes<br />unscrupulous merchants have raised the prices on vital medical supplies<br />several people have been mysteriously murdered over the past month<br />radical religious factions are fighting a holy war with no concern for civilian casualties<br />bounty hunters have been asking questions about the heroes<br />an orbital station has become unstable, and is in danger of falling on a populated area on the world below<br />a {BADGUY} has turned the capitol into a cesspool of crime and corruption<br />the ships of an alien invasion force have been sighted heading this way<br />a great hero has mysteriously vanished<br />a Rim boss's henchmen have been making regular visits to the offices of the local drug manufacturers<br />a coalition of smugglers is organizing to seize control of a peaceful agrarian world<br />a mysterious plague has arisen among the local non-human population<br />an ancient temple has been plundered by thieves<br />a particularly dangerous predator has gotten loose from a private zoo and is preying on the locals<br />a {BADGUY} has slain the local ruler and set himself up as monarch<br />ambitious corporations are engaged in a power struggle over the local worlds<br />several young heroes have been abducted by persons unknown<br />powerful, exotic weapons have been showing up on the local black market<br />a local warlord is raiding isolated settlements in the area for supplies<br />a {BADGUY} has raised an army to overthrow the local government<br />a stellar anomaly threatens to destroy all life in the system<br />{List:End}<br /><br />{List:DANGER}<br />a plague breaks out, and it is only a matter of time before everyone—including the heroes—succumbs<br />they discover that an alien warlord is using one of the planet's satellites as a staging area for a violent invasion<br />a {BADGUY} begins stalking the land, intent on eradicating all &quot;sinners&quot; in a bloody slaughter<br />a horde of dangerous, tiny beasts arrives, devouring everything in their path<br />they learn of a long-hidden superweapon about to wipe out the entire planet<br />opposed religious factions begin to clash in the very same place the heroes are operating<br />geological conditions create wracking tremors throughout the planet<br />a {ENEMY} invasion fleet appears, headed toward the system<br />a {BADGUY} makes his bid to take over the world by violence<br />radical &quot;humans-only&quot; terrorists begin attacking non-human neighborhoods<br />a diabolical computer virus planted by a terrorist hacker threatens to shut down the world's power grid<br />they are ordered to let Republic military personnel deal with the situation<br />{List:End}<br /><br />{List:RACE}<br />Human<br />Human<br />Human<br />Dralasite<br />Dralasite<br />Dralasite<br />Humma<br />S'sessu<br />Osakar<br />Yazirian<br />Yazirian<br />Yazirian<br />Ifshnit<br />Vrusk<br />Vrusk<br />Vrusk<br />Mechanon<br />Zethra<br />Saurian<br />Eorna<br />alien<br />{List:End}<br /><br />{List:RACE or ADDON}<br />{RACE}<br />{ADDON}<br />{List:End}<br /><br />{List:RACE or WORLD or ADDON}<br />{RACE}<br />{WORLD}<br />{ADDON}<br />{List:End}<br /><br />{List:EVIL or ENEMY}<br />{ENEMY}<br />{EVIL}<br />{List:End}<br /><br />{List:ENEMY}<br />Sathar<br />Zuraqqor<br />Sathar<br />Mechanon<br />Sathar<br />alien<br />Sathar<br />{List:End}<br /><br />{List:ADDON}<br />retired<br />local<br />diplomatic<br />helpful<br />benevolent<br />shrewd<br />dying<br />{List:End}<br /><br />{List:EVIL}<br />unscrupulous<br />powerful<br />corrupt<br />unsavory<br />disgruntled<br />malcontented<br />oppressive<br />tyrannical<br />manipulative<br />enemy<br />blood-mad<br />ruthless<br />evil<br />deadly<br />out-of-control<br />homocidal<br />greedy<br />local<br />{List:End}<br /><br />{List:GOODGUY}<br />{RACE or ADDON} smuggler<br />{RACE or ADDON} brawler<br />{RACE or ADDON} bodyguard<br />{RACE or ADDON} investigator<br />{RACE or ADDON} pilot<br />{RACE or ADDON} navigator<br />{RACE or ADDON} mediator<br />{RACE or ADDON} priest<br />{RACE or ADDON} military officer<br />{RACE or ADDON} guide<br />{RACE or ADDON} scoundrel<br />{RACE or ADDON} entertainer<br />young academy cadet<br />{RACE or ADDON} administrator<br />{RACE or ADDON} smuggler<br />{RACE or ADDON} ambassador<br />{RACE or ADDON} scholar<br />{RACE or ADDON} outlaw<br />{RACE or ADDON} explorer<br />{RACE or ADDON} mercenary<br />{RACE or ADDON} merchant<br />old ship's mechanic<br />{RACE or ADDON} racer<br />{RACE or ADDON} militia officer<br />{RACE or ADDON} slicer<br />{RACE or ADDON} gambler<br />{RACE or ADDON} scout<br />{RACE or ADDON} courier<br />{RACE or WORLD or ADDON} princess<br />{RACE or ADDON} ruler<br />{List:End}<br /><br />{List:BADGUY}<br />unscrupulous smuggler<br />outlaw band<br />team of cruel mercenaries<br />ambitious military leader<br />{EVIL or ENEMY} assassin<br />{EVIL} warlord<br />{ENEMY} invasion force<br />pirate lord<br />{EVIL} noble<br />group of renegade fighter pilots<br />team of cruel mercenaries<br />greedy merchant<br />rogue robot<br />enemy<br />group of {ENEMY} agents<br />Rim boss<br />{EVIL} scientist<br />band of bounty hunters<br />{EVIL} senator<br />{EVIL} military commander<br />{EVIL} outlaw<br />alien invader<br />{EVIL} soldier<br />{List:End}<br /><br />{List:RESOLUTION}<br />enlist the help of a {BADGUY} to help them {RESOLUTION}<br />battle a {BADGUY}<br />neutralize a spatial anomaly<br />stop an army of war droids<br />convince a {BADGUY} to negotiate with his enemy<br />battle a {BADGUY}<br />disable or destroy an enemy {STRONGHOLD}<br />battle an army of mind-controlled civilians<br />save the life of a dying hero<br />destroy a trove of ancient powerful artifacts<br />capture or neutralize the leaders of a {ENEMY} occupation force<br />locate and activate a legendary lost war fleet<br />pilot a starship through an asteroid field<br />rescue a {RACE} princess from pirates<br />settle a decades-old feud<br />raise enough money to pay the ransom for a world monarch<br />lead a revolt against {EVIL} rulers<br />capture a {BADGUY}<br />undertake a mission behind enemy lines<br />expose the connection between the villains and a corrupt senator<br />descend into an ancient tomb and retrieve a long-lost relic<br />win a contest of wits and reflexes<br />rescue a group of Mechanons from anti-robot terrorists<br />capture or neutralize the leaders of an enemy occupation force<br />locate and activate a long-forgotten superweapon<br />undergo a series of tests of their bravery and character<br />defeat a {BADGUY}<br />battle a {BADGUY}<br />reprogram a {EVIL} robot<br />save the life of a {BADGUY}<br />bargain with a shrewd {BADGUY}<br />convince warring factions to lay down their weapons<br />rescue a {GOODGUY} from the clutches of a {BADGUY}<br />save the life of a {GOODGUY}<br />{List:End}<br /><br />{List:START}<br />While travelling to {WORLD}, the heroes encounter {TRAVEL}. During the investigation {DANGER}. The problem is {PROBLEM}. Conferring with a {GOODGUY}, the heroes learn that responsibility may lie with a {BADGUY}. The heroes must travel to {LOCATION} to face the danger. The situation is complicated when {DANGER}. To resolve the problem, the heroes must {RESOLUTION}.<br />At {WORLD}, things are not as they seem. The characters are hired by a {GOODGUY} to travel to {LOCATION} in order to {RESOLUTION}... but on the way they realize it's all a trap. The {GOODGUY} that went along with them is a spy working for the {BADGUY} and under orders to keep the heroes from learning the truth! When the players discover that {PROBLEM}, they'll have to face the {ENEMY} to {RESOLUTION} in order to get the help they need.<br />The players are hired by {GOODGUY=Employer} to travel to {LOCATION}. A {GOODGUY=Spy} is sent to accompany them. On their way, they encounter {TRAVEL}. They must face {BADGUY} to {RESOLUTION}. The {Employer} turns out to double-cross the players, ordering his {Spy} to attack them on the way back so he won't have to pay.<br />{List:End}<br />&lt;&lt;/&gt;&gt;