3 - Hindrances

<div><br /></div><div><b><br /></b></div><div><b>Non-Swimmer</b> </div><div>A character who never learned to swim, might be afraid of large bodies of water. </div><div>(Minor) Make a vigor check -2 to consciously enter the water. </div><div><br /><b>Xenophobic</b></div><div><b></b>The character has an intolerance of other races. This intolerance isfor sentient races and not towards alien “creatures”. </div><div>(Minor) The character suffers a -2 charisma modifier when dealingwith other races, or to initial reactions if that character’s intolerance isknown by others. </div><div>(Major) The modifier becomes -4.</div><div><br /></div><div><b>Space Sickness</b> </div><div>(Major)Your character becomes ill and/or disorientated when in zero-G environments. Whenever your character enters zero-G inside a ship or station he must make a vigor roll or become shaken. Each round after,the character may make a vigor roll to become unshaken. On subsequentrounds, once the character is unshaken, they suffer a -2 totheir agility rolls during combat for the sake of losing control. (Minor) In campaigns where zero-G environmentsare uncommon, Space Sickness is considered aMinor hindrance.</div><div><br /></div>