Omega Mods for KH2K

  <p align="center" style="margin-top: 0.17in; margin-right: 0.92in"><font face="Arial, sans-serif"><font size="5"><b>Omega Mods for Knight Hawks 2000</b></font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal"><font color="#000000"><font size="2"><b>SYSTEMS</b></font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal"><font color="#000000"><font size="2">Subspace radios are called warpdrive transceivers.</font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal"><font color="#000000"><font size="2">Subspace radars are called warpdrive lidar systems or, simply lidar.</font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal"><font color="#000000"><font size="2"><b>WEAPONS</b></font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal"><font color="#000000"><font size="2">Listed below are the common starship weapons of the 22d century.</font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in"><font color="#000000"><font size="2"><span style="font-style: normal"><b>160 TJ Laser Cannon(HLC): </b></span></font></font><font color="#000000"><font size="2"><span style="font-style: normal"><span>These weapons are the ship-mounted versions of planetary laser cannon. They have a range of 1,800,000 kilometers(30,000,000 hexes), fire once per turn and inflict 4,000 points maximum structural damage(400D10 structural points damage).</span></span></font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in"><font color="#000000"><font size="2"><span style="font-style: normal"><b>40 TJ Laser Cannon(MLC):</b></span></font></font><font color="#000000"><font size="2"><i><b> </b></i></font></font><font color="#000000"><font size="2"><span style="font-style: normal"><span>These smaller cannon are the most common weapons for scoutcraft, with a range of 1,800,000 kilometers(30,000,000 hexes), firing once per turn, and inflicting 800 points(80D10)of maximum structural damage.</span></span></font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in"><font color="#000000"><font size="2"><span style="font-style: normal"><b>5TJ Laser Cannon(LLC): </b></span></font></font><font color="#000000"><font size="2"><span style="font-style: normal"><span>These cannon are common warpfighter and vehicle-mounted weapons</span></span></font></font><font color="#000000"><font size="2"><i><span>. </span></i></font></font><font color="#000000"><font size="2"><span style="font-style: normal"><span>They have a range of 1,800,000 kilometers(30,000,000 hexes), firing twice per turn, inflicting 400 points(40D10)of maximum structural damage per pulse which hits. </span></span></font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal"><font color="#000000"><font size="2">Each pulse is a separate to-hit roll.</font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in"><font color="#000000"><font size="2"><span style="font-style: normal"><b>500GJ Autolaser(AL): </b></span></font></font><font color="#000000"><font size="2"><span style="font-style: normal"><span>Called </span></span></font></font><font color="#000000"><font size="2"><i><span>heavy lasers </span></i></font></font><font color="#000000"><font size="2"><span style="font-style: normal"><span>by AD/Zeb's, these are common secondary warpfighter and vehicle-mounted weapons</span></span></font></font><font color="#000000"><font size="2"><i><span>. In space, </span></i></font></font><font color="#000000"><font size="2"><span style="font-style: normal"><span>they have a range of 1,800,000 kilometers(30,000,000 hexes), firing fifteen times per turn, inflicting 200 points(20D10)of maximum structural damage per pulse which hits. </span></span></font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal"><font color="#000000"><font size="2">Each pulse is a separate to-hit roll.</font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in"><font color="#000000"><font size="2"><span style="font-style: normal"><b>Medium Laser Battery(MLB): </b></span></font></font><font color="#000000"><font size="2"><span style="font-style: normal"><span>This is a turreted medium laser cannon; the turreted mounting allows it to fire into any arc.</span></span></font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in"><font color="#000000"><font size="2"><span style="font-style: normal"><b>Light Laser Battery(LLB):</b></span></font></font><font color="#000000"><font size="2"><span style="font-style: normal"><span> This is a turreted quad mount of light laser cannon; the turreted mounting allows it to fire into any arc. </span></span></font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in"><font color="#000000"><font size="2"><span style="font-style: normal"><b>Heavy Electron/Proton Cannon(HEC/HPC): </b></span></font></font><font color="#000000"><font size="2"><span style="font-style: normal"><span>A heavy weapon which fires either a beam of protons or a beam of electrons at a target. It has a range of 1,800,000 kilometers(30,000,000 hexes), firing once per turn and inflicting 3,000 points(30D10) of maximum structural damage.</span></span></font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in"><font color="#000000"><font size="2"><span style="font-style: normal"><b>Electron/Proton Cannon(EC/PC):</b></span></font></font><font color="#000000"><font size="2"><span style="font-style: normal"><span> A lighter proton weapon which is mounted aboard fightercraft. It has a range of 1,800,000 kilometers(30,000,000 hexes), firing once per turn, inflicting 200 points(20D10) of maximum structural damage.</span></span></font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in"><font color="#000000"><font size="2"><span style="font-style: normal"><b>Electron/Proton Battery(EB/PB):</b></span></font></font><font color="#000000"><font size="2"><span style="font-style: normal"><span> A turreted proton/electron cannon, able to fire once per turn into any arc.</span></span></font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in"><font color="#000000"><font size="2"><span style="font-style: normal"><b>Massdriver Cannon(MDC): </b></span></font></font><font color="#000000"><font size="2"><span style="font-style: normal"><span>A projectile weapon using a powerful magnetic field to propel solid metallic slugs into space at relativistic velocities(about 20 % of the speed of light). It has a range of 360,000 kilometers(6,000,000 hexes), firing twice per turn and inflicting 600 points(60D10)of maximum structural damage.</span></span></font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in"><font color="#000000"><font size="2"><span style="font-style: normal"><b>Heavy Massdriver Battery(HMDB):</b></span></font></font><font color="#000000"><font size="2"><span style="font-style: normal"><span> A turreted pair of medium-sized massdriver cannon, the heavy massdriver battery can fire into any arc, has a range of 360,000 kilometers(6,000,000 hexes), firing four times per turn and inflicting 400 points(40D10) of maximum structural damage.</span></span></font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in"><font color="#000000"><font size="2"><span style="font-style: normal"><b>Massdriver Battery(MDB):</b></span></font></font><font color="#000000"><font size="2"><span style="font-style: normal"><span> A turreted set of four small massdriver cannon, the massdriver battery can fire into any arc, has a range of 360,000 kilometers(6,000,000 hexes), firing eight times per turn and inflicting 200 points(20D10) of maximum structural damage. </span></span></font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in"><font color="#000000"><font size="2"><span style="font-style: normal"><b>Seeker Missiles(SM): </b></span></font></font><font color="#000000"><font size="2"><span style="font-style: normal"><span>Small guided missiles with a Level 3 robot brain, passive and active sensors, a plasma engine, and a one-kiloton antimatter warhead. These are dropped from hardpoints or internal bays, the onboard robot brain using its Missile Guidance(Level 3) program to seek out enemy targets and its Level 3 Vehicular Combat(Starship) program to evade interceptors(q.v.) . </span></span></font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal"><font color="#000000"><font size="2">A seeker missile has an ADF and MR of 30, and its plasma engine has enough fuel for ten turns' of acceleration, after which it automatically detonates. </font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal"><font color="#000000"><font size="2">Alternatively, a seeker can be dropped off and programmed to keep station, waiting until an enemy crosses its path, at which point it accelerates towards it.</font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal"><font color="#000000"><font size="2">A seeker missile does 460 points(46D10)of maximum structural damage, and a ship can launch a number of seekers equal to the amount of missiles on board per turn.</font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in"><font color="#000000"><font size="2"><span style="font-style: normal"><b>Missile Battery(MB):</b></span></font></font><font color="#000000"><font size="2"><span style="font-style: normal"><span> A missile battery is a four-tubed launcher firing smaller seeking micromissiles(see below) which otherwise act as seeker missiles. It fires at a rate of four salvos per turn, each missile having enough fuel to accelerate at ADF 30 for six turns before detonating.</span></span></font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal"><font color="#000000"><font size="2">Each salvo does 400 points(40D10) of maximum structural damage.</font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in"><font color="#000000"><font size="2"><span style="font-style: normal"><b>Torpedos(TT):</b></span></font></font><font color="#000000"><font size="2"><span style="font-style: normal"><span> A torpedo is twice as large as a regular seeker missile, with a Level 6 robot brain guiding its actions(with Missile Guidance and Vehicular Combat(Starship) programs at Level 6) and a one-megaton antimatter warhead doing 1000 points(100D10) of maximum structural damage. Its plasma engine has enough fuel to accelerate at ADF 30 for twenty turns before automatically detonating.</span></span></font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal"><font color="#000000"><font size="2">It otherwise acts like a seeker missile.</font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in"><font color="#000000"><font size="2"><span style="font-style: normal"><b>Micromissiles(MM): </b></span></font></font><font color="#000000"><font size="2"><span style="font-style: normal"><span>These are the missiles from the missile battery, carried externally and used by fighters and bombers for air-to-air(or space-to-space)combat. </span></span></font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal"><font color="#000000"><font size="2">In all respects micromissiles act like missile battery salvos; cost and volume are for four micromissiles.</font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in"><font color="#000000"><font size="2"><span style="font-style: normal"><b>Laser Pod(LP): </b></span></font></font><font color="#000000"><font size="2"><span style="font-style: normal"><span>The laser pod is a pair of five-terajoule laser cannon in a gunpod, designed to give warpfighters much-needed punch. It has the range and damage of a regular light laser cannon.</span></span></font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in"><font color="#000000"><font size="2"><span style="font-style: normal"><b>Drone Fighters(DF): </b></span></font></font><font color="#000000"><font size="2"><span style="font-style: normal"><span>These are remotely-piloted fightercraft with a Level 6 robot brain and a full array of Astrogation, Gunnery and Starship Pilot programs, all at Level 6 as well. </span></span></font></font><font color="#000000"><font size="2"><span style="font-style: normal"><b></b></span></font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal"><font color="#000000"><font size="2">Armed with the standard array of fightercraft weapons, drone fighters inflict 400 points(40D10) of maximum structural damage per turn, making up to four attacks per turn.</font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in"><font color="#000000"><font size="2"><span style="font-style: normal"><b>Multi-Missile Drones(MMD):</b></span></font></font><font color="#000000"><font size="2"><span style="font-style: normal"><span> </span></span></font></font><font color="#000000"><font size="2"><span style="font-style: normal"><b></b></span></font></font><font color="#000000"><font size="2"><span style="font-style: normal"><span>Seen on destroyer and dreadnaught-class starships, multi-missile drones are robotically-piloted bombers(with the same robot brain and programming as the drone fighter, above) armed with either 230 torpedos or 460 seeker missiles on board.</span></span></font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal"><font color="#000000"><font size="2">Assuming it releases its entire payload in one turn, a multi-missile drone can inflict 6900 points(690D10)of maximum structural damage per turn.</font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in"><font color="#000000"><font size="2"><span style="font-style: normal"><b>Grav Beam: </b></span></font></font><font color="#000000"><font size="2"><span style="font-style: normal"><span>Grav beam projectors project a short-range(120 meter)grav beam which otherwise acts as a set of grapples, using the canon </span></span></font></font><font color="#000000"><font size="2"><i><span>Knight Hawks</span></i></font></font><font color="#000000"><font size="2"><span style="font-style: normal"><span> rules for grappling, save for the fact that a ship caught in a grav beam can make a successful Starship Pilot roll to escape the grav beam or use the same chance for grappling to sever the grav beam with the ship's own.</span></span></font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal"><font color="#000000"><font size="2">Ships caught in a grav beam can be pulled towards the grappling ship at a rate of one hex per turn.</font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal"><font color="#000000"><font size="2">Grav beams can also be used defensively to augment the ship's grav shielding, subtracting 25% from any incoming attack's chance to hit. </font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal"><font color="#000000"><font size="2">A grav beam used defensively cannot be used for grappling in the same turn and vice-versa. </font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in"><font color="#000000"><font size="2"><span style="font-style: normal"><b>Mines(M): </b></span></font></font><font color="#000000"><font size="2"><span style="font-style: normal"><span>Mines are antimatter warheads which can be emplaced in a volume of space by a ship equipped for minelaying. Mines are proximity-fused, with passive sensors which detect magnetic flux, heat and radiation(such as the heat and radiation pulse made when the density of local spacetime is changed by a drivefield intersecting it)and detonate.</span></span></font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal"><font color="#000000"><font size="2">Each mine does 1000 points(100D10)maximum structural damage per turn, and a ship can lay a number of mines per turn equal to its maximum load, for a maximum of 10 mines per hex.</font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal"><font color="#000000"><font size="2"><b>SHIP's VEHICLES</b></font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal"><font color="#000000"><font size="2">If a ship is carrying space vehicles, it can launch them as an attack as well. </font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in"><font color="#000000"><font size="2"><span style="font-style: normal"><b>Starting Speed:</b></span></font></font><font color="#000000"><font size="2"><span style="font-style: normal"><span>Vehicles(and missiles) launched from a ship begin the game with the same speed as the platform which launched them.</span></span></font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in"><font color="#000000"><font size="2"><span style="font-style: normal"><b>Remote Piloting: </b></span></font></font><font color="#000000"><font size="2"><span style="font-style: normal"><span>Missiles and drones launched from a ship can be remotely piloted from the ship. The remote pilot uses his Vehicles: Remote or Gunner: Missiles skill and half of the missile/drone's robot brain's Vehicular Combat(Starship) skill to guide the missile/drone to its target. </span></span></font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in"><font color="#000000"><font size="2"><span style="font-style: normal"><b>DEFENSIVE SYSTEMS</b></span></font></font><font color="#000000"><font size="2"><span style="font-style: normal"><span> </span></span></font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in"><font color="#000000"><font size="2"><span style="font-style: normal"><b>Auto-Laser Quad Battery(ALQB):</b></span></font></font><font color="#000000"><font size="2"><span style="font-style: normal"><span> Four autolasers mounted in a robotically-controlled turret, designed for point-defense against missiles and fighters. Each ALQB fired in a turn subtracts 25% from any incoming missile's chance to hit.</span></span></font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in"><font color="#000000"><font size="2"><span style="font-style: normal"><b>Anti-Beam Missiles(ABM): </b></span></font></font><font color="#000000"><font size="2"><span style="font-style: normal"><span>Similar in structure to an ICM, an anti-beam missile has a warhead of water(which turns to ice vapor in space) and strips of gold foil which blanket an entire hex upon detonating, thus providing a defense against both laser and particle-beam weapons.</span></span></font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal"><font color="#000000"><font size="2">ABMs are launched in salvos of four, blanketing four hexes in a line up to sixty hexes(3,600 meters) away from the ship launching them, each salvo subtracting 25% from the chance to hit for each beam weapon which passes through the cloud it creates, the beam's damage being reduced by 25% even if it passes through the cloud successfully.</font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal"><font color="#000000"><font size="2">An ABM has an ADF and MR of 60, with an endurance of one turn, after which it detonates.</font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in"><font color="#000000"><font size="2"><span style="font-style: normal"><b>Grav Shielding(GS): </b></span></font></font><font color="#000000"><font size="2"><span style="font-style: normal"><span>Grav shielding</span></span></font></font><font color="#000000"><font size="2"><i><span> </span></i></font></font><font color="#000000"><font size="2"><span style="font-style: normal"><span>generates a skin-tight field of artificial gravity around starships HS 2 or larger, deflecting beams and missiles away from the ship.</span></span></font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal"><font color="#000000"><font size="2">Grav shielding subtracts 50% from a missile or beam weapon's chance to hit, halving the damage of any beam or missile which hits. </font></font></p><p align="left" style="margin-bottom: 0in; margin-right: 0.92in; font-style: normal">&nbsp;</p>