Part 01: Project Inspiration

<font size="5" face="Arial"><div align="center"><strong><font size="5" face="Arial">Day of the Juggernaut</font> <br /><font face="Arial"><font size="+1">A Star Frontiers Knight Hawks scenario</font></font> <br /><br /></strong><font size="2"><em>by William Tracy</em> <br /><font face="Arial"><i>Dragon</i> Magazine, #91, pg. 74</font></font><br /><br /></div></font><div><a href="javascript:%20imceFinitor('/files/u59/Juggernaut.jpg',%20350,%20428,%20'77.14%20KB')"><div style="text-align: center"><img width="350" src="http://starfrontiers.us/files/u59/Juggernaut.jpg&quot; height="428" /></div></a></div><br /><p><font face="Arial">In the weeks following the famed Battle for Volturnus (detailed in the module SF2, <i>Starspawn of Volturnus</i>), the Sathar made no threatening moves against the Frontier. The atmosphere in the UPF was tense for weeks, but gradually calm returned and military forces were taken off their heightened alert status. Just as the races of the UPF were feeling safe again, the Sathar initiated a new attack.</font> </p><p><font face="Arial"><br />While an assault scout from Scree Fron was on patrol on the outer edge of that star system, the scout came under attack from a gigantic ship that had just exited the Void nearby. The scout was able to send out a distress call before being destroyed, and it reported that the huge ship was heading for the inhabited world of Hakosoar.</font> </p><p><font face="Arial">Whether by pure good fortune or with the knowledge of the Sathar (who may have seen this as a test of their fighting vessel), a recently reorganized Strike Force NOVA was present at Hakosoar. Instantly, the force admiral ordered his fleet to defend the planet at all costs, and the fight was joined.</font> </p><p><font face="Arial"><br />Unknown to the UPF, the gigantic ship was an experimental Sathar war machine, a prototype completely automated and commanded by onboard computer systems and robots. Its mission was to reach Hakosoar and orbit the planet three times, bombarding the major cities with space-to-ground missiles. Though of horrifying size, the war machine was the only one of its kind. The Sathar built only one <i>Juggernaut</i>, since the cost was enormous, but they were willing to consider building other robot ships if this one proved itself against the Federation's best.</font> </p><p><b><font face="Arial"><br />Sathar Forces</font></b> </p><p><font face="Arial">SAV <i>Juggernaut</i> (robot warship)</font> </p><p><font face="Arial">HP 480 ADF 1 MR 1 DCR 300</font> </p><p><font face="Arial">Weapons: DC, LB (x8), PB (x2), EB (x4), T (space-to-ground missiles) (x16), RB (x20)</font> </p><p><font face="Arial">Defenses: RH, ES, PS, SS, ICM (x24)</font> </p><p><font face="Arial">The <i>Juggernaut</i> carried a new type of robotic short-range fighter, known to the Federation as the <i>Scorpion</i> (hull size 2). The fighters were programmed for launch the moment a UPFS vessel came within 100,000 km (10 hexes) of the <i>Juggernaut</i>.</font> </p><p><font face="Arial">20 <i>Scorpions</i></font> </p><p><font face="Arial">HP 10 ADF 3 MR 3 DCR 29</font> </p><p><font face="Arial">Weapons: LB</font> </p><p><font face="Arial">Defenses: RH</font> <br /> <b><font face="Arial"></font></b> </p><p><b><font face="Arial">UPFS forces (Strike Force NOVA)</font></b> </p><p><font face="Arial">UPFS <i>Admiral Clinton</i> (battleship)</font> </p><p><font face="Arial">HP 120 ADF 2 MR 2 DCR 200</font> </p><p><font face="Arial">Weapons: DC, LB (x3), PB, EB (x2), S (x4), T (x8), RB (x10)</font> </p><p><font face="Arial">Defenses: RH, ES, PS, SS, ICM (x12)</font> <br /> <font face="Arial"></font> </p><p><font face="Arial">UPFS <i>Zamra</i> and <i>Grak</i> (heavy cruisers)</font> </p><p><font face="Arial">HP 80 ADF 2 MR 1 DCR 120</font> </p><p><font face="Arial">Weapons: LB (x2), PB, EB, DC, S (x2), T (x4), RB (x8)</font> </p><p><font face="Arial">Defenses: RH, ES, PS, SS, ICM (x8)</font> <br /> <font face="Arial"></font> </p><p><font face="Arial">UPFS <i>Courage</i> and <i>Glory</i> (light cruisers)</font> </p><p><font face="Arial">HP 70 ADF 3 MR 2 DCR 70</font> </p><p><font face="Arial">Weapons: DC, LB, EB, PB, RB (x6), T (x4)</font> </p><p><font face="Arial">Defenses: RH, ES, SS, ICM (x8)</font> <br /> <font face="Arial"></font> </p><p><font face="Arial">UPFS <i>Shimmer</i>, <i>Zz'Nakk</i>, <i>Z'Gata</i>, and <i>Driadia</i> (frigates)</font> </p><p><font face="Arial">HP 40 ADF 4 MR 3 DCR 70</font> </p><p><font face="Arial">Weapons: LC, RB (x4), LB, T (x2)</font> </p><p><font face="Arial">Defenses: RH, MS (x2), ICM (x4)</font> <br /> <font face="Arial"></font> </p><p><font face="Arial">UPFS <i>Scimitar</i>, <i>Dagger</i>, <i>Rapier</i>, <i>Lancet</i>, and <i>Razor</i> (assault scouts)</font> </p><p><font face="Arial">HP 15 ADF 5 MR 4 DCR 50</font> </p><p><font face="Arial">Weapons: AR (x4), LB</font> </p><p><font face="Arial">Defenses: RH</font> <br /> <b><font face="Arial"></font></b> </p><p><b><font face="Arial">Scenario set-up</font></b> </p><p><font face="Arial">A planet counter should be placed in hex 2819, in the center of the Knight Hawks space map; this is the planet Hakosoar. Note that Hakosoar has five natural satellites, but for the purposes of this scenario they need not be placed on the mapboard.</font> </p><p><font face="Arial"><br />The <i>Juggernaut</i>, with all fighters aboard it, will enter the game map from either of the &quot;shorter&quot; sides of the rectangular map. Initially, it will have a speed of 5 hexes/turn, and will be decelerating so that it may enter orbit around Hakosoar. Once a spacecraft has reached a speed of 1 hex/turn and moves into a hex adjacent to Hakosoar (without heading directly into the planet), it may take up orbit around that world at a constant speed of 1 hex/turn.</font> </p><p><font face="Arial">The UPFS player may place his starships anywhere on the game map; the ships may start up to 5 hexes/turn, facing in any direction. The UPFS player automatically knows in which direction the <i>Juggernaut</i> is approaching and may arrange his forces accordingly.</font> <br /> <b><font face="Arial"></font></b> </p><p><b><font face="Arial">Tactics and victory conditions</font></b> </p><p><font face="Arial">The <i>Juggernaut</i> will head immediately for Hakosaor, and will (initially, at least) let its <i>Scorpions</i> take care of the UPFS ships. It will not fire any of its space-to-ground missiles until it reaches the planet, then will fire 1 missile per turn at the planet as its orbits the world, bombarding the major residential and industrial centers. The ship may, of course, fire any of its weapons systems at attacking UPFS ships while bombarding the planet.</font> </p><p><font face="Arial"><br />Once it finishes firing all of its missiles, the <i>Juggernaut</i> will attempt to flee. If it leaves the mapboard, regardless of how many UPFS ships are chasing it, it is assumed to have escaped and made it into the Void without further damage. If the <i>Juggernaut</i> is destroyed or leaves the map at any time, the <i>Scorpions</i> will self-destruct and will not attempt to be picked up by their parent ship.</font> </p><p><font face="Arial">If the UPFS ships destroy the <i>Juggernaut</i> before it reaches Hakosoar to begin its bombardment, the Federation wins the battle. If the <i>Juggernaut</i> is able to orbit the planet but fires fewer than six missiles before it is destroyed, the Federation wins a marginal victory. If the UPFS ships cannot stop the <i>Juggernaut</i> from bombing the planet, but destroy the war machine before it can leave the map, the game is a draw. If the <i>Juggernaut</i> can escape from the mapsheet, the Sathar have won.</font> </p>