In lieu of choosing individual skills, Skill Suites are "packages" of related skills that would be learned by individuals who have had formal training. When a suite is "bought", the XP cost is cheaper than were the skills "purchased" individually. Skill Suites can only be taken by those who have the Skill Suite in one of their PSAs.<br /><br />There is a Skills Suite that corresponds to each of the Alpha Dawn Skill sets. This makes it easy to convert AD characters and modules into these House Rules. (can't think of a good name for it 8-)<br /><br />Name of Suite: (XP to gain Level 1 in all Skills, XP to raise Skills from Level 1 to Level 2, XP to raise Skills from Level 2 to Level 3)<br /><br />Computer Skill Suite (6, 12, 24)<br />Computers: Acess & Operate<br />Computers: Bypass Security<br />Computers: Defeat Security<br />Computers: Display Information<br />Computers: Interface<br />Computers: Program Manipulation<br />Computers: Program Writing<br />Computers: Repair Mainframe<br /><br />First Aid Skill Suite (3, 6, 12)<br />Medical: Administer Medications<br />Medical: Devices<br />Medical: Wounds I<br />Medical: Wounds II<br /><br />Medical Skill Suite (8, 16, 32)<br />Medical: Administer Medication<br />Medical: Devices<br />Medical: Diagnosis (race)<br />Medical: Illness (race)<br />Medical: Infection (race)<br />Medical: Wounds I<br />Medical: Wounds II<br />Medical: Wounds III (race)<br />Medical: Wounds IV (race)<br />Science: Biology: Physiology (race)<br /><br />Technician Skill Suite (6, 12, 24)<br />Technical: Communication Devices: Operate<br />Technical: Machinery: Operate<br />Technical: Machinery: Repair<br />Technical: Security Systems: Operate<br />Technical: Security Systems: Detect<br />Technical: Security Systems: Open Locks<br />Vehicles: Ground<br />Vehicles: Repair<br /><br />Weapons Skill SuiteĀ (4, 8, 16)<br />Weapons: Beam Pistol<br />Weapons: Beam Rifle<br />Weapons: Grenades<br />Weapons: Projectile Pistol<br />Weapons: Gyrojet Pistol<br />Weapons: Gyroject / Projectile Rifle