Advantages and Disadvantages - PRELIMINARY

<span style="font-size: 10pt; font-family: Arial">Each Advantage or Disadvantage has a BP cost listed in parentheses after the name. This is the number of BP it cost to &quot;buy&quot; the advantage, or the number of BP gained for taking the disadvantage. <span style="font-size: 10pt; font-family: Arial">Some Advantages and Disadvantages have varying degrees of impact upon a character. </span>These are represented by multiple BP levels listed.<o:p></o:p></span><span style="font-size: 10pt; font-family: Arial"><o:p> <br /><br />ADVANTAGES<br /><span style="font-size: 10pt; font-family: Arial">Acute Sense* (2, 4, 6)<o:p></o:p></span><span style="font-size: 10pt; font-family: Arial">(Vision, Hearing, Smell, Touch)<br /><o:p></o:p></span><span style="font-size: 10pt; font-family: Arial">All Perception skill use involving the use of the heightened sense gain a +10%, +20%, or +30%.<o:p></o:p></span><span style="font-size: 10pt; font-family: Arial"><o:p> <br /></o:p></span><span style="font-size: 10pt; font-family: Arial"><br />Ambidextrous (4) or 2, 4, 8 (offset 5%, 10%, and both?)<br /><o:p></o:p></span><span style="font-size: 10pt; font-family: Arial">The character can use two hands equally well. For Dralasites, this Advantage can be taken multiple times, allowing the use of an extra limb for each additional Advantage. <o:p></o:p></span><span style="font-size: 10pt; font-family: Arial"><o:p> <br /></o:p></span><span style="font-size: 10pt; font-family: Arial"><br />Aptitude* (4)<br /><o:p></o:p></span><span style="font-size: 10pt; font-family: Arial">A PC with the Aptitude Advantage has an unusual propensity for a specific skill. He can learn the chosen skill as a PSA skill.<o:p></o:p></span><span style="font-size: 10pt; font-family: Arial"><o:p> <br /></o:p></span><span style="font-size: 10pt; font-family: Arial"><br />Attractive (2, 4, 6, 8)<br /><o:p></o:p></span><span style="font-size: 10pt; font-family: Arial">Race: Human, Vrusk, Yazirian, Dralasite, Ifshnit, <br /><o:p></o:p></span><span style="font-size: 10pt; font-family: Arial">A PC with this advantage is a particularly attractive member of his race. This may be due to his voice, appearance, scent, or a combination of these or more.<span>  </span>For each level taken, a PC gains a +10% to interpersonal interactions with members of opposite gender of the same race. They gain +5% to interpersonal interactions with members of the same gender (or neutral gender in the case of Dralasites) of the same race.<o:p></o:p></span><span style="font-size: 10pt; font-family: Arial"><o:p> <br /></o:p></span><span style="font-size: 10pt; font-family: Arial"><br />Bi-cultural (5)<br /><o:p></o:p></span><span style="font-size: 10pt; font-family: Arial">Instead of having the native language skill at level 6, the character gains his native language at level 5 and another language at level 4. In addition, he can learn Interpersonal: Diplomacy of both cultures as PSA skills.<o:p></o:p></span><span style="font-size: 10pt; font-family: Arial"><o:p> <br /></o:p></span><span style="font-size: 10pt; font-family: Arial"><br />Force of Will (3, 6, 9)<br /><o:p></o:p></span><span style="font-size: 10pt; font-family: Arial">Start with an additional 1, 2, or 3 Edge Points<o:p></o:p></span><span style="font-size: 10pt; font-family: Arial"><o:p> <br /></o:p></span><span style="font-size: 10pt; font-family: Arial"><br />Toughness (4)<br /><o:p></o:p></span><span style="font-size: 10pt; font-family: Arial">Characters with this advantage are unusually resistant to bumps and bruises. They only take one-half of Stun damage.<o:p></o:p></span><span style="font-size: 10pt; font-family: Arial"><o:p> <br /></o:p></span><span style="font-size: 10pt; font-family: Arial"><br />Well Connected (3)<br /><o:p></o:p></span><span style="font-size: 10pt; font-family: Arial">A remarkably social individual, this PC has twice as many starting contacts as other characters.<o:p></o:p></span><span style="font-size: 10pt; font-family: Arial"><o:p> <br /></o:p></span><span style="font-size: 10pt; font-family: Arial"><br />Upper class<br /><o:p></o:p></span><span style="font-size: 10pt; font-family: Arial">More starting funds. Stipend per month.<o:p></o:p></span><span style="font-size: 10pt; font-family: Arial"><o:p> </o:p></span> <p style="margin: 0in 0in 0pt; text-align: justify" class="MsoNormal"><span style="font-size: 10pt; font-family: Arial" lang="FR">DISADVANTAGES</span></p><p style="margin: 0in 0in 0pt; text-align: justify" class="MsoNormal">&nbsp;</p><span style="font-size: 10pt; font-family: Arial">Delusion (2, 4, 6)<br /><o:p></o:p></span><span style="font-size: 10pt; font-family: Arial">From simple to complex, minor to extreme, this can have varying degrees of impact on the character. Ie. Superstitious (won't open umbrellas indoors), Racist (all Vrusk are really just large bugs and should be exterminated), etc. Any of the very extreme delusions would likey be worth higher BP, but also make a character unplayable.<o:p></o:p></span><span style="font-size: 10pt; font-family: Arial"><o:p> <br /></o:p></span><span style="font-size: 10pt; font-family: Arial" lang="FR"><br />Hunted* (2, 4, 6)<br /><o:p></o:p></span><span style="font-size: 10pt; font-family: Arial">The character is the object of a manhunt. The pursuer may be, law enforcement, a criminal faction, a corporation, or even an individual. The intensity and danger of the hunter varies with the level of the Disadvantage. <o:p></o:p></span><span style="font-size: 10pt; font-family: Arial"><o:p> <br /></o:p></span><span style="font-size: 10pt; font-family: Arial"><br />Missing Arm<o:p></o:p></span><span style="font-size: 10pt; font-family: Arial"><o:p> <br /></o:p></span><span style="font-size: 10pt; font-family: Arial"><br />Missing Leg<o:p></o:p></span><span style="font-size: 10pt; font-family: Arial"><o:p> <br /></o:p></span><span style="font-size: 10pt; font-family: Arial" lang="FR"><br />Non-combatant (6) (Combat Paralysis ?): No RS bonus in dodging. </span><span style="font-size: 10pt; font-family: Arial">No IM benefit? All Weapons are non-PSA skills.<o:p></o:p></span><span style="font-size: 10pt; font-family: Arial"><o:p> <br /><br /></o:p></span><span style="font-size: 10pt; font-family: Arial">Phobia* (variable)<br /><o:p></o:p></span><span style="font-size: 10pt; font-family: Arial">-10 to -50% when in presence of object of fear. BP gained equal to the severity of the phobia (1-5) multiplied by a ratio representing how common the object is. 1 for common objects, 0.5 for uncommon, 2 for very common (Vrusk, Water, open areas)<o:p></o:p></span><span style="font-size: 10pt; font-family: Arial">Common phobias among humans: arachnophobia (fear of spiders), acrophobia (fear of heights), <o:p></o:p></span><span style="font-size: 10pt; font-family: Arial"><o:p> <br /></o:p></span><span style="font-size: 10pt; font-family: Arial"><br />Poorly Connected (3)<br /><o:p></o:p></span><span style="font-size: 10pt; font-family: Arial">PC starts with half the usual number of friends and acquaintances.<o:p></o:p></span><span style="font-size: 10pt; font-family: Arial"><o:p> <br /></o:p></span><span style="font-size: 10pt; font-family: Arial"><br />Sensory Impairment (2, 4, 6, 8, 10)<br /></span><span style="font-size: 10pt; font-family: Arial">All skills requiring the impaired sensory modality suffer a penalty of -10% to -50%. Note: if there is impaired vision, the penalties will apply to ALL skills requiring sight, such as repair skills, and ranged combat – unless corrected lenses are worn.<o:p></o:p></span><span style="font-size: 10pt; font-family: Arial"><o:p> <br /></o:p></span><span style="font-size: 10pt; font-family: Arial"><br />Unattractive (2, 4, 6, 8)<o:p></o:p></span><span style="font-size: 10pt; font-family: Arial"><br clear="all" style="page-break-before: always" /></span></o:p></span>