<br />Types of robots include the following:<br /><br /><strong>Brain</strong> - thinker robots used to coordinate large numbers of other robots as well as perform independant operations<br /><strong>Commando</strong> - warrior robot that commands Sentry Robots<br /><strong>Guardian</strong> - generally assigned to protect one specific area<br /><strong>Harsh Duty</strong> - large robots designed to operate in harsh environments<br /><strong>Provider</strong> - general service duties such as steward work, culinary prep, etc<br /><strong>Sentry</strong> - these are mobile warrior robots with multiple weaponry and defenses<br /><strong>Worker</strong> - assist with upkeep & repairs on mechanical and electronic equipment<br /><br />A robot will possess STR/STA, DEX/RS, and INT/LOG as a character does. Any robot with a LOG:30 or greater is capable of verbal communication, otherwise they must be instructed via preprogrammed/keypad routines via a tech or computer link.<em> </em>The maximum limitations vary acording to type, as follows:<br /><br /><table border="5" align="center"><tbody><tr><td><strong>Robot Type</strong></td><td><strong>Max STR/STA</strong></td><td><strong>Max DEX/RS</strong></td><td><strong>Max INT/LOG*</strong></td><td><strong>Max Programs</strong></td></tr><tr><td>Brain</td><td> 100/300</td><td> 70/70</td><td> 90/90</td><td> 12</td></tr><tr><td>Commando</td><td> 100/300</td><td> 90/90</td><td> 70/70</td><td> 6</td></tr><tr><td>Guardian</td><td> 90/90</td><td> 70/70</td><td> 60/60</td><td> 5</td></tr><tr><td>Harsh Duty</td><td> 200/200</td><td> 30/30</td><td> 45/45</td><td> 2</td></tr><tr><td>Provider</td><td> 45/45</td><td> 45/45</td><td> 60/60</td><td> 3</td></tr><tr><td>Sentry</td><td> 70/70</td><td> 90/90</td><td> 40/40</td><td> 5</td></tr><tr><td>Worker</td><td> 60/60</td><td> 45/45</td><td> 45/45</td><td> 4</td></tr></tbody></table><em>* Brains must have a minimum INT/LOG:60/60, Commandos 45/45</em><br /><br /><br /><p>Price is according to type and ability points. The base price is always the same, but the abilities can be improved over time with additional funds (re: upgrades).<br /><br /><br /><table border="5" align="center"><tbody><tr><td><strong>Robot Type</strong></td><td><strong>Base Price</strong></td><td><strong>Cost/Ability Point*</strong></td></tr><tr><td>Brain</td><td> 17,000Cr</td><td> 20Cr/point</td></tr><tr><td>Commando</td><td> 14,000Cr</td><td> 20Cr/point</td></tr><tr><td>Guardian</td><td> 6,000Cr</td><td> 10Cr/point</td></tr><tr><td>Harsh Duty</td><td> 6,000Cr</td><td> 15Cr/point</td></tr><tr><td>Provider</td><td> 6,500Cr</td><td> 20Cr/point</td></tr><tr><td>Sentry</td><td> 4,000Cr</td><td> 10Cr/point</td></tr><tr><td>Worker</td><td> 3,000Cr</td><td> 15Cr/point</td></tr></tbody></table><em>* Per point relates to each ability in the pair. Thus, STR and STA must be individually purchased. Re: if a character wanted to purchase a Sentry robot with STR/STA of 50/60, it would cost 500Cr for the STR:50 plus 600Cr for the STA:60, or 1100Cr total for the pair.</em></p><br /><br /><strong><div align="center"><strong>Robotic Programs</strong><br /><table border="5" align="center"><tbody><tr><td><strong>Program</strong></td><td><strong>Cost</strong></td><td><strong>Application*</strong></td></tr><tr><td>Cargo Handling</td><td>1000Cr</td><td> H</td></tr><tr><td>Computer Link</td><td>4000Cr</td><td> any</td></tr><tr><td>Construction</td><td>1000Cr</td><td> H</td></tr><tr><td>Crop Harvesting</td><td> 500Cr</td><td> H/W</td></tr><tr><td>Defensive Screen</td><td> 500Cr</td><td> C/G/S</td></tr><tr><td>Guidance/Analysis</td><td>2000Cr</td><td> B/C</td></tr><tr><td>Leadership</td><td>3000Cr</td><td> B/C</td></tr><tr><td>Maintenance/Upkeep</td><td> 500Cr</td><td> W</td></tr><tr><td>Medical Assistance</td><td>5000Cr</td><td> P</td></tr><tr><td>Melee Weapons</td><td> 500Cr</td><td> C/G/S</td></tr><tr><td>Mining/Excavation</td><td> 500Cr</td><td> H</td></tr><tr><td>Personal Service</td><td>1000Cr</td><td> P</td></tr><tr><td>Ranged Weapons</td><td> 500Cr</td><td> C/G/S</td></tr><tr><td>Repair</td><td>1000Cr</td><td> W</td></tr><tr><td>Restrain</td><td> 500Cr</td><td> G</td></tr><tr><td>Robotic Coordination</td><td>1000Cr</td><td> B/C</td></tr><tr><td>Scientific Analysis</td><td>4000Cr</td><td> P</td></tr><tr><td>Search & Destroy</td><td>3000Cr</td><td> C/S</td></tr><tr><td>Security Lock</td><td> 500Cr</td><td> any</td></tr><tr><td>Stewarding</td><td> 500Cr</td><td> P</td></tr></tbody></table><em>*Adding a program to any other robot beyond the application of said program doubles the cost. Brains may utilize any program<br /></em><br /><br /></div></strong><strong><div align="center"><strong>Program Explanations<br /></strong></div></strong><br /><strong>Cargo Handling</strong> - deals with the loading and unloading of cargo from a ship or vehicle, as well as warehouse storage.<br /><strong>Computer Link</strong> - allows a robot to communicate with a host computer and/or robot brain<br /><strong>Construction</strong> - deals with the construction of buildings, ships, roads, or any other structures<br /><strong>Crop Harvesting</strong> - allows for proper cultivating of plants including care, gathering, and processing<br /><strong>Defensive Screen</strong> - permits the use of defensive screens (re: inertia or albedo screen) <br /><strong>Guidance/Analysis</strong> - coordination based on interpretion of recieved data<br /><strong>Leadership</strong> - permits the command of other robots, whether physically present or via a computer link<br /><strong>Maintenance/Upkeep</strong> - allows for maintaining machinery, mechanic & electronic toolkits required<br /><strong>Medical Assistance</strong> - permits basic medical attention, medical kit required <br /><strong>Melee Weapons</strong> - permits the use of hand held weapons for use in melee combat<br /><strong>Mining/Excavation</strong> - allows for the heavy workload involved with digging and processing of minerals<br /><strong>Personal Service</strong> - basic service program to assist organic beings, be it food service & preparation, ushering guests, operation of cars/cycles, and other general errands<br /><strong>Ranged Weapons</strong> - permits the use of firearms <br /><strong>Repair</strong> - an upgrade of the basic maintenance/upkeep program that allows for assisted repair work, same tool kits required<br /><strong>Restrain</strong> - allows unarmed combat, as well as capture & binding options along with moving captives <br /><strong>Robotic Coordination</strong> - permits the direction of other robots, one program must be installed for each type of coordinated robot (such as Sentry for sentry robots, Worker for worker robots, etc)<br /><strong>Scientific Analysis</strong> - allows for the interpretation of surrounding environments. Enviro Kit required<br /><strong>Search & Destroy</strong> - permits combat missions involving acquisition and tracking of targets, must be used with ranged weapons program<br /><strong>Security Lock</strong> - applies a -30 penalty to anyone wishing to tamper with the robot<br /><strong>Stewarding</strong> - general housekeeping and waste disposal duties