w00t's Starship Pilots - Begining skill set

&lt;&lt;redbox,*,color:white&gt;&gt; I believe the best workflow is to have one person type up this document and have discussions in the forums.<br />Please use the Forum link(s) at the bottom of this document.<br /> <font color="#ffffff"><a href="/user/22" target="_blank"><b>w00t</b></a></font> will be the main author of this document putting the thoughts, rules and tables together.<br /><br />&lt;&lt;darkgraybox,*,color:&quot;white&gt;&gt;Authors : Various &lt;&lt;/&gt;&gt;&lt;&lt;blackbox,*,color:white&gt;&gt;<br /><b>Background:</b><a href="http://starfrontiers.us/user/174&quot; title="View user profile."><br /></a><br />Currently you have to be a very experienced PC to get in the cockpit of a starship. This document will cover how a moderatley skilled PC's can pilot small craft's and fighters. The idea is that if you can pilot an aricar you should be able to pilot a basic fighter.<br />&lt;&lt;/&gt;&gt;&lt;&lt;/&gt;&gt;<br /><br />Related material:<br />SF2K - Star Pilot Related Skills http://starfrontiers.us/node/1487<br />&lt;&lt;lightgraybox&gt;&gt;<br /><font face="arial,helvetica,sans-serif" size="2"><b>Prerequisites:</b> Computers: Access &amp; Operate 1, Vehicles: Atmospheric 3<br /><b>Description:</b>
<br />This skill enables a Star Pilot to fly any spacecraft of hull size 3 or
smaller. <br /><br />Excelling in this skill means the pilot is adept at
maneuvering smaller, faster vessels as well as leaving and re-entering
an atmosphere. <br /><br />Other skills include docking and refueling the ship.
Ships that can operate within an atmosphere are controlled using the
<i>Vehicles: Atmospheric</i> skill when in an atmosphere. <br /><br />Many Star Pilots
specialize in this skill to become crack fighter pilots or operate
smaller commercial or smuggling ships. The Star Piloting skills cover
the expertise of operating a space vessel in complex maneuvers
including docking, landing, and take-off from planets (not including
flying the vessel as an atmospheric craft), acceleration and
deceleration, orbiting, evading missile fire, improving accuracy of
forward-firing weapons, and improving the MR of a space-vessel in a
Zero-G environment. By dividing the separate skills into the operation
of progressive hull sizes, pilots could become very adept at flying a
huge capital ship, which doubtless involves its own distinct
considerations, but have little experience piloting a snub-fighter and
vice-versa.</font>&lt;&lt;/&gt;&gt;<br /><br /><br /><font size="0">Level 1 Pilot XP costs according to the AD/KH
rules. <br /><i>PCs with Tech
skills can pilot jetcopters, hover craft and the like. At what point
could they pilot a small fighter?</i></font><br />&lt;&lt;mediumgraybox,335px,background-color:#bbbbbb;&gt;&gt;<br /><table border="1" width="100%"><tbody><tr style="background-color: #000066" align="center"><td colspan="3"> <font color="#ffffff"><b>PILOTING Level 1</b></font><br /></td></tr><tr><td style="width: 135px">AD Skill </td><td align="center"><b>Technician 6<br /></b></td><td align="center"><b>Computer 2 <br /></b></td></tr><tr style="background-color: #ffffff"><td>Level 1 XP<br /> </td><td align="center" valign="top">4 (8)<br /></td><td align="center" valign="top">4 (8)</td></tr><tr><td valign="top">Level 2 XP </td><td align="center" valign="top">8 (16)<br /></td><td align="center" valign="top">8 (16)</td></tr><tr style="background-color: #ffffff"><td valign="top">Level 3 XP</td><td align="center" valign="top">12(24)<br /></td><td align="center" valign="top">n/a<br /></td></tr><tr><td valign="top">Level 4 XP</td><td align="center" valign="top">16 (32)<br /></td><td align="center" valign="top">n/a</td></tr><tr style="background-color: #ffffff"><td valign="top">Level 5 XP </td><td align="center" valign="top">20 (40)<br /></td><td align="center" valign="top">n/a</td></tr><tr><td valign="top">Level 6 XP </td><td align="center" valign="top">24 (48)<br /></td><td align="center" valign="top">n/a</td></tr><tr style="background-color: #ffffff"><td valign="top">AD Total XP</td><td align="center" valign="top">84<br /></td><td align="center" valign="top">12<br /></td></tr><tr><td valign="top">Pilot Level 1 XP<br /></td><td colspan="2" align="center" valign="top">10<br /></td></tr><tr style="background-color: #ffffff"><td valign="top"><b>Total<br /></b></td><td colspan="2" align="center" valign="top"><b>106 XP<br /></b></td></tr></tbody></table>&lt;&lt;/&gt;&gt;<br />Typical module XP gain is between ____ ?<br /><br />