<<textimage,The Basics>><br /><<darkgraybox>><<lightgraybox>><br />Welcome to STAR FRONTIERSTM game, TSR's roleplaying game of science fiction adventure. If you have never played a role-playing game before, a great experience is waiting for you. STAR FRONTIERS adventures are as limitless as space itself.<</>><</>><br /><br /><b>WHAT THE GAME IS ABOUT</b> <br /><br />Each player in a STAR FRONTIERS game plays a character, either a human or an alien living far in the future. In some ways characters are like the pieces used in other games, but players in a roleplaying game do not simply roll dice and move pieces around on a board. Characters can do anything a real person could do if he was living in a STAR FRONTIERS world: shoot a laser, drive a skimmer, chase dangerous interstellar criminals, explore alien worlds, or anything else the player wants the character to do. Players are not limited to only a few actions by the rules. A player has complete control over his character, and makes all the decisions for him. In fact, you can think of your character as being you, placed in a science fiction world. Your character may not be like you at all -- it may even be an alien, unlike anything you've ever seen before -- but you make all the decisions, and act through your character. This is part of the fun of role playing, even if you are not a hero in real life, you can become one in a STAR FRONTIERS game. <br /><br />Unlike many other games, there is no clear winner or loser in a STAR FRONTIERS game. In most games, the players will have a goal, such as capturing a group of terrorists who have kidnapped a politician or recovering a rare medicine that was lost when a spaceship crashed on an alien planet. If the players cooperate and reach their goal, everyone wins. A skillful player who uses the same character in several adventures will see that character rewarded, becoming richer, more powerful and able to handle more difficult missions. <br /><br /><b>HOW TO USE THE DICE</b> <br />Two dice are included in STAR FRONTIERS games. They are numbered from 0 to 9. They are called tensided dice (abbreviated d10). If the rules tell you to roll one ten-sided die (abbreviated 1d10), roll one die to get a number from 1 to 10. A zero is read as a 10. If the rules tell you to roll two ten-sided dice (abbreviated 2d10) roll both dice and add the results to get a number from 2 to 20. A zero is read<br />as a 10. <br /><br />For example, if the rolls were 0 and 4, the result would be (10 + 4 =) 14. More dice can be rolled to give results of 3-30 (3d10), 4-40 (4d10), etc. If the rules tell you to roll a 5-sided die (abbreviated 1d5), simply roll a normal 10-sided die and divide your result by 2, rounded up. A roll of 1 or 2 is treated as a result of 1, etc. If the rules tell you to roll percentile dice (abbreviated d100), roll both dice. Instead of adding the results, read the dark-colored die as the first (tens) digit and the light-colored die as the second (ones) digit. A zero is read as a zero. <br /><br /><i>The following table shows several examples of rolls.</i><br /><br /><div align="center"><b>DICE EXAMPLE TABLE</b><br /></div><table align="center" border="1"><tbody><tr style="background-color: #0033cc"><td><font color="#ffffff"><b>Dark Die <br /></b></font></td><td><font color="#ffffff"><b>Light Die <br /></b></font></td><td><font color="#ffffff"><b>Result <br /></b></font></td></tr><tr align="center" valign="middle"><td>5</td><td>3 </td><td>53 <br /></td></tr><tr style="background-color: #cccccc"><td align="center" valign="top">6<br /></td><td align="center" valign="top">0<br /></td><td align="center" valign="top">60<br /></td></tr><tr><td align="center" valign="top">0<br /></td><td align="center" valign="top">6<br /></td><td align="center" valign="top">6<br /></td></tr><tr style="background-color: #cccccc"><td align="center" valign="top">0<br /></td><td align="center" valign="top">0<br /></td><td align="center" valign="top">100<br /></td></tr></tbody></table><br />