Gunnery: Beam Weapons, Gunnery: Rocket Weapons, Gunnery: Selective Targeting

<strong><em>Gunnery: Beam Weapons</em></strong><br />(Albin Johnson/Tim Carrier)<br /><strong>Prerequisites:</strong> Weapons: Beam 4<br /><strong>Description:</strong> See Knight Hawks. This skill subsumes “improve accuracy” and “selective targeting” under it. The skill chance (-5% x SL added to combat charts) assumes the “improve accuracy” component of this skill. Selective targeting subtracts -30% from the attack roll as per the skill description in Knight Hawks.<br /><br /><strong><em>Gunnery: Rocket Weapons</em></strong><br />(Albin Johnson/Tim Carrier)<br /><strong>Prerequisites:</strong> Weapons: Missiles 4<br /><strong>Description:</strong> See Knight Hawks. This skill subsumes “improve accuracy” and “selective targeting” under it. The skill chance (-5% x SL added to combat charts) assumes the “improve accuracy” component of this skill. Selective targeting subtracts -30% from the attack roll as per the skill description in Knight Hawks.<br /><br /><strong><em>Gunnery: Selective Targeting<br /></em></strong>(Brad McMillan)<br /><strong>Prerequisites:</strong> Gunnery: Beam Weapons or Gunnery: Rocket Weapons<br /><strong>Description:</strong> See Knight Hawks. This skill must be purchased separately for Gunnery: Beam Weapons and Gunnery: Rocket Weapons.