[quote]<scenario name="Assault on Fortress Kid'Kit" rules="Basic"><br /> <side name="UPF"><br /> <ships><br /> <ship name="UPFS Scimitar" adfF="5" mr="4" hullPoint="15"><br /> <weapons><br /> <weapon name="Laser Battery" ammunition="-1" /><br /> <weapon name="Assault Rocket" ammunition="4" /><br /> </weapons><br /> <defenses><br /> <defense name="Reflective Hull" isActive="-1" isLimited="0" /><br /> </defenses><br /> </ship><br /> </ships> <br /> </side><br /> <side name="Sathar"><br /> <ships><br /> <ship name="Fighter A" adfF="5" mr="5" hullPoint="8"><br /> <weapons><br /> <weapon name="Assault Rocket" ammunition="3" /><br /> </weapons><br /> <defenses><br /> <defense name="Reflective Hull" isActive="-1" isLimited="0" /><br /> </defenses><br /> </ship><br /> </ships><br /> </side><br /></scenario>[/quote]<br /><br /><b>Notes:</b><br /><ol><li>scenario/rules designates which rules assembly to use. Valid values are:<ol><li>Basic: use KnightHawks.Rules.Basic</li><li>Advanced: use KnightHawks.Rules.Advanced</li><li>RolePlaying: use KnightHawks.Rules.RolePlaying</li></ol></li><li>defense/isActive of -1 means always on, 0 means off, 1 means on.</li><li>weapon/ammunition < 0 means unlimitted; all others are the ammunition count.</li></ol>